Put the files including opengl32.dll in the same folder as zgameeditor.exe. Then run ZGE and make the error message appear. When you exit zgameeditor there should be a couple of log files of opengl-calls and errors. Zip them and post here.
OK, I found something funny here. I'm using the last officially released beta - not the one in this thread. Don't think it matters.
Anyway, I can create my usual bitmapRect error. Drop the two files ( .dll and .ini ) in folder as instructed and it creates log files - BUT I CAN'T CREATE THE ERROR!!!
I tried twice!!?? I think I like something about this .dll better.
I didn't make any changes to the .ini file. My crash problem stops.
You can remove the opengl32.dll file from glintercept.
Run the debug exe. When ZGE crashes you should see a different style error dialog. Click "Close application". A file named "bugreport.txt" should have been created in the zge-folder. Post it here.
I learned some new debugging techniques and improved the OpenGL-component in ZGE so it was time well spent.
Yoffset, maybe you can try the debugger-exe too? It would be interesting to see where it crashes for you. It's weird that the alternate opengl32.dll makes the problem go away.