Search found 26 matches
- Wed Jun 11, 2008 11:57 am
- Forum: Tips'n'Tricks
- Topic: Better looking spheres
- Replies: 10
- Views: 13274
To take a shot in the dark, I think the shader problem occurs because there are 2x the vertices at the edges that show the shading problem because the meshexpression calculates them twice to close the mesh and it doesn't actually weld the vertices that occupy the same coordinates, thus resulting in ...
- Mon May 26, 2008 6:35 pm
- Forum: Releases
- Topic: ZGameEditor 1.7.9
- Replies: 8
- Views: 27179
- Fri May 23, 2008 9:05 am
- Forum: General discussion
- Topic: Be aware of floating point arithmetic
- Replies: 5
- Views: 7103
- Tue May 20, 2008 12:01 pm
- Forum: Feature requests
- Topic: collisions with mesh objects
- Replies: 10
- Views: 16773
nikkk, I'm one of the least qualified to speak about this (since I'm new to ZGameEditor as well) but I will anyways. As you can see, ZGameEditor is a great tool to make simple, 64k(-/+) games but it isn't anything like the Unreal Engine 3 or the CryEngine. And it shouldn't be anyways, the focus is d...
- Tue May 20, 2008 9:37 am
- Forum: Feature requests
- Topic: collisions with mesh objects
- Replies: 10
- Views: 16773
- Thu May 15, 2008 10:41 am
- Forum: Open activities
- Topic: Icons and logos
- Replies: 18
- Views: 50712
I decided to give this a shot :) I'm making icons mostly in 3d, and then playing with them in Photoshop to finalize them. Attached to this post are two icons I made just a while ago, one for PlaySound component and one for AudioMixer. Ville, would it be possible to create a full icon set that doesn'...
- Tue May 13, 2008 8:23 pm
- Forum: General discussion
- Topic: ZGE Chat! (IRC Channel)
- Replies: 18
- Views: 50250
- Tue May 13, 2008 8:02 pm
- Forum: General discussion
- Topic: Making Bitmap Expression update every frame?
- Replies: 4
- Views: 7373
- Tue May 13, 2008 2:25 pm
- Forum: General discussion
- Topic: Making Bitmap Expression update every frame?
- Replies: 4
- Views: 7373
- Tue May 13, 2008 8:03 am
- Forum: General discussion
- Topic: Making Bitmap Expression update every frame?
- Replies: 4
- Views: 7373
Making Bitmap Expression update every frame?
Hey all, Is such a thing possible, to update a Bitmap Expression component update every frame, so that the calculated bitmap changes according to other variables and such? I wanted to do this for a "power bar" when shooting a ball kinda thing, and I solved my problem with another method, b...
- Mon May 12, 2008 4:21 pm
- Forum: General discussion
- Topic: Bug report: Color picker values are not saved properly?
- Replies: 3
- Views: 5910
You're right Ville. I can't reproduce the bug in 177 either. Seems like it was fixed. Thanks :D Also, what's the plan with regards to keeping project files saved from previous releases compatible with future versions? I couldn't find any information on that. Thankfully my project from 175 worked jus...
- Fri May 09, 2008 11:32 pm
- Forum: Your projects
- Topic: Cannon War
- Replies: 2
- Views: 6291
Thanks very much jph! This definitely helped. You are right about doing more work than I need to. I had totally forgotten about timers so I was keeping track of time myself, which is (in most but not all cases, mind you) totally unnecessary :D Here's an improved version of the game. Still quite inco...
- Fri May 09, 2008 11:11 am
- Forum: General discussion
- Topic: Not a floating point value
- Replies: 4
- Views: 8243
- Thu May 08, 2008 4:11 pm
- Forum: General discussion
- Topic: Bug report: Color picker values are not saved properly?
- Replies: 3
- Views: 5910
Bug report: Color picker values are not saved properly?
Hey there, I was using RenderSetColor component recently and I saved the RGB values of the Color Picker to be 100, 255, 85 respectively (note that I am using version 1.7.5). When I saved the project, exit ZDesigner, and re-opened it, the RGB values came up as 99, 255, 84 for the Color value under th...
- Thu May 08, 2008 4:01 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 81175
No offence taken :D This is what forums are for; discussion. I definitely agree that the keyboard controls and groups are indeed extremely handy. I use them myself all the time. Especially the left arrow key that brings you to the parent object is very useful in many cases. However, I feel that as Z...