ZGameEditor source code released 

The full source code for ZGameEditor is now available from the Download page!
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ZGameEditor 1.7.0 with cross-platform runtime! 

The game creation tool ZGameEditor is released in new version 1.7.0 with the following changes:

- ZGameEditor now has a cross-platform runtime engine: "Make your projects run under Linux and Mac OS X".
- New sample project FPS-Demo demonstrates how to create a 3D game.

Screenshots of FPS-Demo on Windows, ShaderDemo on Mac OS X, FPS-Demo on Ubuntu Linux:





For more info and download: click here to view the change log.
Or go to the main ZGameEditor page.
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ZGameEditor 1.6.0 released 

The game creation tool ZGameEditor is released in new version 1.6.0 with the following changes:

- import and playback of PCM audio in RAW format
- 3D spherical collision between models
- several other improvements and bugfixes

For more info and download: click here to view the change log.
Or go to the main ZGameEditor page.
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ZGameEditor: Version 1.5.0 released with support for GLSL shaders. 

ZGameEditor game maker tool now supports OpenGL fragment and vertex shaders written in GLSL.



For more info and download: click here to view the change log.
Or go to the main ZGameEditor page.
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ZGameEditor: Version 1.4.0 released. Import 3D-models from 3ds-files! 

The latest release of the ZGameEditor game maker tool contains a major new feature for importing 3D-models from 3ds-files. For more details about the 3ds-import click here.





For more info and download: click here to view the change log.
Or go to the main ZGameEditor page.
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