Could you post the / a RenderCharExpression of RenderText components that don't work properly anymore?Imerion wrote:This last release screwed up all text rendering in my game.
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Could you post the / a RenderCharExpression of RenderText components that don't work properly anymore?Imerion wrote:This last release screwed up all text rendering in my game.
That's very strange .. the snippet you posted is exactly why the fix was requested in the first place, since previously "subStr(Text, CharI-1, 1)" wouldn't have worked correctly with multi-line strings. Perhaps you could copy-paste the components that are involved into a blank project and share that so we can have a look?Imerion wrote:It might be due to something else, but what happens is that now all text have spaces between each character.
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Hello
World
Looks like your forgot to copy your font Bitmap? The RenderCharExpression and FontData / FontMap arrays indicate that you're using a font exported from CBFG, but you're using the built-in font in your example. Obviously the FontData / FontMap values don't match up for the built-in font.Imerion wrote:Here's an example, I copied the pieces from my game.