Imported a 3DS file and am looking at all the Meshes. The Producers are MeshImports ... are these references to data still inside the 3DS file? How do I turn a MeshImport into a real Mesh so I can alter it? TIA,
Mic
Thanks for answering debug question - am printing vars etc to console now - really helps!
how to see MeshImport data?
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Hi,
As soon as you import a .3ds file using the MeshImport component, the imported data becomes part of your .zgeproj file. So .. no, the data isn't referenced from the external file.
Not exactly sure what you mean with a "real mesh".
K
As soon as you import a .3ds file using the MeshImport component, the imported data becomes part of your .zgeproj file. So .. no, the data isn't referenced from the external file.
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How do I turn a MeshImport into a real Mesh so I can alter it?
K
- jph_wacheski
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The mesh is imported,. and then you just add the MeshExpression (or whatever mesh component) to make changes to it,. see attached, if that helps.
- Attachments
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- mesh_edits.zgeproj
- just a mesh,.
- (2.65 KiB) Downloaded 1020 times
iterationGAMES.com
thanks for mesh example ...
what I was wondering was ... on a standard e.g. MeshBox there are parms XCount, YCount Grid2DOnly ... are these not available on an imported mesh or maybe not valid? TIA,
Mic.
Mic.
Ah,
The Count properties on the MeshBox component control the algorithm used to generate the Box. They are part of the MeshBox component, not general properties that are available on any Mesh.
If you want to increase / decrease the detail ( amount of polygons ) of you mesh, it's easiest to do this in the 3D modelling application you used to create the imported mesh ( or use something like MeshLab ) before importing it into ZGE.
K
The Count properties on the MeshBox component control the algorithm used to generate the Box. They are part of the MeshBox component, not general properties that are available on any Mesh.
If you want to increase / decrease the detail ( amount of polygons ) of you mesh, it's easiest to do this in the 3D modelling application you used to create the imported mesh ( or use something like MeshLab ) before importing it into ZGE.
K