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GLSL noise implementation

Posted: Thu Mar 17, 2011 3:55 pm
by VilleK
The OpenGL shader language has a noise-function but it has never been implemented on any card that I know of.

Now in this thread on the OpenGL forums an alternative function has appeared that allows noise without any precalculated textures or other dependencies.

Attached is a ZGE-project where I just copied in the shader program. Seems to work fine and simple to use.

Posted: Fri Mar 18, 2011 1:11 am
by StevenM
Thanks! I'll have to check this later.