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Car physics?
Posted: Thu Apr 08, 2010 12:13 am
by Sino
Hi, I’m very new to the ZGE, and I been playing with it here and there. I wanted to know has any done a Car physics game or Car Game.
My I’m main goal is to make a car game. I don't know much about zge so any help? Tut?
Posted: Thu Apr 08, 2010 11:31 am
by Kjell
Hi Sino,
Could you be a little more specific on what kind of "Car Game" you had in mind? There are quite some differences between On-Road or Off-Road, Simulation or Arcade, Current-Gen or Retro, Racing or Driving etc.
MotorStorm ( PS3 )

Ridge Racers ( PSP )

Tokyo Bus Guide ( Dreamcast )

Racing Gears ( GBA )
My guess is that you're aiming for something like
this though
Welcome to the forum ~
K
Edit - Fixed MotorStorm image
Posted: Thu Apr 08, 2010 7:11 pm
by Sino
Ahh, thank you for your welcome.
Well.. I guess I’m going for Racing or Driving, something like Grid and MotorStorm, but for now doing something simple as of car on a track running around. Is good for me
getting to games like those will take a lot skills
Posted: Thu Apr 08, 2010 9:29 pm
by Kjell
That's what I was afraid of .. creating a game like MotorStorm* or Grid is no easy task since ZGE doesn't have physics build-in ( yet ), and the currently available collision methods are limited and static ( you're going to need dynamic ). This doesn't mean that it is not possible, but you have to either do some math / physics on your own or wrap a
existing physics engine into a dll.
Anyway, you should probably start with getting a car to drive around on a flat surface, and take it from there. Feel free to ask away when you need any help
*A game like MotorStorm / Baja ( Off-Road ) can be allot easier to develop then Grid / Gran Turismo ( Circuit ) though.
K