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RenderNet component bug

Posted: Thu Aug 20, 2009 7:05 pm
by diki
when a project uses the RenderNet component, it starts & quits immediately when trying to run it as a stand-alone. it still works fine inside the editor preview, though.

Posted: Thu Aug 20, 2009 7:34 pm
by jph_wacheski
Hi diki,
I tryed it and yup, does not run,. unless you turn off the "remove unsed code" I take it you are useing the beta.., I think it may be best to report beta bugs in the beta thread,. is that right Ville? Always good to report, them. . I am quite glad to see more active forum members, good luck with the game,. please post more updates.., peace.

Posted: Thu Aug 20, 2009 8:07 pm
by diki
glad to hear it's so easily fixed. i was trying to get kjells' raytracing-example working, more updates on the game soon :)

Posted: Fri Aug 21, 2009 1:56 pm
by VilleK
Ah, yes it's a problem with "remove code". I will fix it in next release.

Meanwhile a workaround is to add a "Mesh" somewhere in your project. It does not need to be used.