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editor devider bug,. randomly appearing.
Posted: Fri Aug 07, 2009 10:31 pm
by jph_wacheski
There is still a bug in the editor that sometimes trips when I move the devider between the tree and the rest of the editor,. perhaps this is due to me always setting the properties editor to middle?? not a big problem as it just pops when I move the bar but does not seem to cause any real crashes,. .
screen removed
Posted: Fri Aug 07, 2009 11:33 pm
by VilleK
Nice tree!
I haven't noticed this, and I usually have the property editor in the middle too. Does the problem appear in this project only? If it keeps appearing maybe you can send me the zgeproj so I can debug.
Posted: Fri Aug 07, 2009 11:45 pm
by jph_wacheski
no it is very random,. when it does happen it just keeps happening each time I move the devider,. then not at all,. . I know is a strange one.
I just droped this new tree experiment into that old project and it works nice,. think i will refine it a tad more,. and do a screen saver,. or perhaps a game. attached is the current ver. mainly done to test the random tree designs so i can see 64 iterations in one rotation,. . RMB to get some hight.
BUG!
Posted: Sat Aug 15, 2009 12:50 pm
by jph_wacheski
ok this may or may not be related, but this one IS reproducable,.
select the ModelState in the tree and the editor throws an error msg. and gets itself cought in a loop of doing so over and over.., (note; I am using the beta and did not check if this is the case in the current release ver.)
I lost some work on this one, but the cool thing I realised is that after working for a couple hours, and then loosing all that,. I could just recreate it all ( or all I could remember, anyhow ) in a few minuets,. so I guess most of the 'work' is thought and design decisions,. and that the ZGE interface is quite quick to work with,. perhaps a timed auto save could be added to the editor,. or maybe that is more problems that it is worth,. . ?
Posted: Sat Aug 15, 2009 1:10 pm
by VilleK
Hi jph, I found the problem and fixed it. Beta updated with the fix + additional byte savings.
Posted: Sun Aug 16, 2009 1:45 pm
by jph_wacheski
Flawless Kill!
Thnx a bunch.
Posted: Tue Aug 18, 2009 7:42 pm
by VilleK
I found the real reason for the crash when moving the splitter. It often happens when you: select a mesh, switch to another project, and then move the splitter. I found a way to reproduce it, and could trace and fix the bug. Will be in next beta update.