ZGameEditor 1.9.3

Information and change log about the latest ZGameEditor release.

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VilleK
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ZGameEditor 1.9.3

Post by VilleK »

Changes in 1.9.3 version:

- Local variables in scripts. "float a,b,c;" declares three variables.
- FrameRateStyle property on Application, can have one of the following values:
--- "SyncedWithMonitor" (default): the frame rate will be limited to the monitors refresh rate. Defaults to 60 if the rate can't be determined.
--- "Free": the frame rate will be as high as possible, this will use maximum cpu.
--- "Fixed": the frame rate will attempt to match the value set in the FixedFrameRate-property.
- DefineArray now can define 3d-arrays.
- Functions can be defined in a new ZLibrary-component and called from expressions.
- New BitmapBlur component.
- BitmapZoomRotate has two new properties: ScaleX and ScaleY
- Fixed bug with SteeringDemo not working.
- Fixed bug with "+="-operators on arrays and local variables.
- Texture2 and Texture3 properties on Material allows setting bitmaps for multitextures. This is useful for shaders that need more than one texture for effects.
- BitmapLoad component loads a copy of another bitmap on the producer stack.
- BitmapCombine component adds two bitmap from the stack and push the result on the stack. Note: Bitmaps must be of same size.
- MeshExpression now allows setting vertex colors.
- "Mipmap" new filtersetting on Bitmap.
- kkrunchy packer included by kind permission of author Ryg from Farbrausch, and is now the default packer in ZGE.

As usual, many thanks to Kjell, Kattle and JPH.

Download from here:

http://www.zgameeditor.org/index.php/Main/Download
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