Thoughts on ZGameEditor
Posted: Mon Oct 13, 2008 4:31 pm
After going through the tutorials and jph_wacheski and some other user's examples on the forum (still more to go through and eventually I'll remember your usernames
) things are starting to click together. There is still more playing around needed but at least I'm understanding the basics.
I am liking it very much. It isn't designed to create the next Crysis (there are many other 3D engines for that) but it is great for creating arcade style games and I am sure it could be pushed beyond that genre as well. I can't see any reason why it couldn't be used for creating platform or even simple adventure games.
Just some random thoughts to throw out there.

I am liking it very much. It isn't designed to create the next Crysis (there are many other 3D engines for that) but it is great for creating arcade style games and I am sure it could be pushed beyond that genre as well. I can't see any reason why it couldn't be used for creating platform or even simple adventure games.
Just some random thoughts to throw out there.
