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Thoughts on ZGameEditor

Posted: Mon Oct 13, 2008 4:31 pm
by stevenp
After going through the tutorials and jph_wacheski and some other user's examples on the forum (still more to go through and eventually I'll remember your usernames :)) things are starting to click together. There is still more playing around needed but at least I'm understanding the basics.

I am liking it very much. It isn't designed to create the next Crysis (there are many other 3D engines for that) but it is great for creating arcade style games and I am sure it could be pushed beyond that genre as well. I can't see any reason why it couldn't be used for creating platform or even simple adventure games.

Just some random thoughts to throw out there. :wink:

Posted: Mon Oct 13, 2008 6:43 pm
by kattle87
;) the key to success is: spread the word :D

EG: as soon as we have a "stable and sufficient evolved Editor" (probably after having a working GUI for Operator Stacking) I will try to get an article wrote by an Italian e-magazine. More people is using it, more we can do!