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Sugoroku

Posted: Sun Jun 05, 2022 2:20 pm
by rrTea
Had to postpone my other projects for various reasons, so meanwhile working on something else:
Image
(if your browser blocks embedded videos: https://imgur.com/a/5z1aGL6)
It's meant to be a kind of a pure luck based board game (cats compete in a "race" ) with some "special" tiles. The "two rectangles" moving shape is meant to be the player.

Right now it looks a bit confusing because the player just goes straight to the target tile (as opposed to moving tile by tile) and no messages are shown on screen… Didn't manage to implement it yet.

Re: Sugoroku

Posted: Tue Jun 07, 2022 6:54 am
by VilleK
Thanks for posting. I'm always interested in seeing your projects.

Re: Sugoroku

Posted: Sun Sep 04, 2022 4:46 pm
by rrTea
Thanks Ville! I managed to implement some more features. It's still pretty basic for now but it all works!
Image
(if your browser blocks embedded videos:https://imgur.com/IQO6DRx)

Re: Sugoroku

Posted: Mon Sep 05, 2022 8:17 am
by VilleK
rrTea wrote: Sun Sep 04, 2022 4:46 pm Thanks Ville! I managed to implement some more features. It's still pretty basic for now but it all works!
Image
(if your browser blocks embedded videos:https://imgur.com/IQO6DRx)
It looks cool! I like the perspective change and the cat on a cloud :)

Re: Sugoroku

Posted: Mon Sep 05, 2022 9:37 am
by Ats
I love the creativity of your design, rrTea. The perspective makes all the difference.
Maybe you could move your cats+cloud without the shadow on the Z axis between each position for a little hopping :wink:

Re: Sugoroku

Posted: Mon Sep 05, 2022 12:41 pm
by rrTea
VilleK: Thanks! I'm just a bit worried that the cats look a bit mystical / evil :D (not in a nasty way) But maybe that's not bad per se, it makes it kind of funny…

Ats: I tried that kind of effect, but the shadow is necessary to give a visual indication of which field the cat is on. The hopping movement looked energetic and fun, but probably more appropriate for frogs (at least the way I set it up… maybe there's a better way to go about it) so I reverted it to gliding. I could probably use a hopping kind of movement for special tiles (for example when one of the participants gets kicked back to the beginning and similar events).