ZGE on Mac
Moderator: Moderators
Re: ZGE on Mac
Posted alpha4 in first post.
News:
- The OpenGL view is no longer in a detached window. There were huge problem with this, I hope it works now.
- Search/replace in xml editor now works.
- Right-click menu in xml editor shows correctly.
- Drag/drop in tree does not copy unless ctrl is pressed.
- Spritesheet and tileset editors no longer crash during load (but are not yet fully working either).
News:
- The OpenGL view is no longer in a detached window. There were huge problem with this, I hope it works now.
- Search/replace in xml editor now works.
- Right-click menu in xml editor shows correctly.
- Drag/drop in tree does not copy unless ctrl is pressed.
- Spritesheet and tileset editors no longer crash during load (but are not yet fully working either).
Re: ZGE on Mac
Oh, that would be awesome!I have that and would gladly help you to run the thing on Linux
Re: ZGE on Mac
Posted alpha5 in first post.
News:
- Keypress and mouse now works in preview.
- Toolbar button sizes adjusted
- Hide malplaced tab-button on preview panel
- Order of vector properties was wrong in property editor.
- Import png and jpeg bitmaps now work. Also when using drag/drop from Finder.
- Tile and spritesheet editors work.
- About dialog now work.
News:
- Keypress and mouse now works in preview.
- Toolbar button sizes adjusted
- Hide malplaced tab-button on preview panel
- Order of vector properties was wrong in property editor.
- Import png and jpeg bitmaps now work. Also when using drag/drop from Finder.
- Tile and spritesheet editors work.
- About dialog now work.
Re: ZGE on Mac
I tested all the listed features and it all works!
Re: ZGE on Mac
Lazarus 2.2.4 was just released and this seems to solve the problems I ran into where I was getting strange crashes in ZGE on Mac.
I now hope to be able to look at the bug reports rrTea made on github and fix those.
I now hope to be able to look at the bug reports rrTea made on github and fix those.
Re: ZGE on Mac
Updated first post with alpha 6. The alpha 5 is still there if there are big issues with the new build.
I mainly want to see if the new Lazarus environment is stable.
Issues that should be fixed in this build:
- Clicking within a Project Tree from ZExpression crashes (MacOS) #31
- Editing a persistent array often loses values
- Unexpected Tab behavior in IDE input fields (MacOS) #32
I mainly want to see if the new Lazarus environment is stable.
Issues that should be fixed in this build:
- Clicking within a Project Tree from ZExpression crashes (MacOS) #31
- Editing a persistent array often loses values
- Unexpected Tab behavior in IDE input fields (MacOS) #32
Re: ZGE on Mac
All three work from what I managed to test, that's fantastic!
Re: ZGE on Mac
Alpha 8:
- fixed a problem that stopped binaries working on Mac OS Ventura.
- fixed a problem that stopped binaries working on Mac OS Ventura.
Re: ZGE on Mac
Alpha 9:
- audio now works. Both in designer in runtime.
- fix for bug #40 (spritesheet/tileset sometimes will not load)
- fix for bug #23 (copy/paste in project tree won't work)
- also includes the fix that makes the project tree stay expanded after using the xml-editor
Fun fact: I got ChatGPT to help write the audio support on Mac. It got a few things wrong but it still saved a bit of time.
- audio now works. Both in designer in runtime.
- fix for bug #40 (spritesheet/tileset sometimes will not load)
- fix for bug #23 (copy/paste in project tree won't work)
- also includes the fix that makes the project tree stay expanded after using the xml-editor
Fun fact: I got ChatGPT to help write the audio support on Mac. It got a few things wrong but it still saved a bit of time.
Re: ZGE on Mac
wowo! Great job!!! Wasn't there a selector for various wave types in this part or am I remembering it wrongly? Right now only the square type can be played from within the editor.
- Attachments
-
- Wave type selector
- スクリーンショット 2023-04-27 23.23.15.png (13.09 KiB) Viewed 52029 times
Re: ZGE on Mac
You are right, the wave type dropdown got missing for some reason. I did not notice that.
Please check alpha9b in first post.
- Osc1 waveform dropdown now visible
- OnKeyDown/OnKeyUp should now work
- Fix for issue #30 (file open dialog does not filter .zgeproj files)
Re: ZGE on Mac
Thanks so much Ville
I still didn't manage to test everything, so far I only found that on my end #30 is still not filtering zgeproj files. Will report more tomorrow!
I still didn't manage to test everything, so far I only found that on my end #30 is still not filtering zgeproj files. Will report more tomorrow!
- Attachments
-
- builds are mixed with zgeproj files
- スクリーンショット 2023-04-29 0.00.56.png (60.6 KiB) Viewed 52025 times