In case any of these are implementable - I know all of these are already available through various DIY methods so... just a thought.
RenderMesh preview window:
Option to draw a grid in the back.
RenderParticles
It doesn't have a Preview window but it'd certainly be useful! (including a "restart" button for the kind of RenderParticles that is usually used for explosions etc, which are limited in time).
+for both: an option to select which material to use for Preview.
For example right now when I want to preview how exactly does a RenderParticle for an explosion work, I just make a dummy model and (in the Program Preview) keep automatically spawning / deleting it in a special AppState while tweaking the numbers of the RenderParticle... Yeah this works but a preview window for RenderParticle would surely make this less error-prone (in most cases it's impossible to predict how exactly will the values translate visually once they deviate from often used numbers like 0.5, 0.25 etc - so the first setup is always just a good guess at best) and faster / easier to work with.
Preview windows
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Re: Preview windows
I seem to recall there is already support to restart a renderparticles. Can you try if rightclicking on the RenderParticles component and select "Reset component" does this?rrTea wrote:(including a "restart" button for the kind of RenderParticles that is usually used for explosions etc, which are limited in time).
Re: Preview windows
Yes it works, I don't really use it because it requires moving a mouse away from the numbers field (I find it more practical to just spawn / delete it in a special "lab" AppState etc).