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Space Survivor

Posted: Mon Mar 10, 2008 9:34 pm
by turshija
ye ye :)
after really long time, I finally managed to spare some time for ZGE :)
and Space Survivor was born ! :D
the game is still in beta stage (ill have to ask jph_wacheski for some sound and particle tips :) )

control your spacecraft using mouse and fire using mouse click ...
game has only 3 levels: first is similar to galaxian game, second is asteroid evading similar to Chicken Invaders asteroid evading, and third level is boss inspired by this video: http://www.youtube.com/watch?v=PP-mePr1-ZQ
:)
after you finish boss, the game starts from level 1 again, but much harder ... :)

expect updates soon with particles + sound :)

Posted: Tue Mar 11, 2008 10:39 am
by VilleK
Cool! I like the boss special attack pattern. It found it a bit confusing that you can't start shooting until the wave is fully appeared. Nice 3d-model for the enemies. With some sound effects and particles it can be even better.

And welcome back again turshija!

Posted: Tue Mar 11, 2008 3:11 pm
by turshija
VilleK wrote:It found it a bit confusing that you can't start shooting until the wave is fully appeared.
yeah i know, but when you are able shoot from the beggining, you could just kill enemies when they start appearing :)
VilleK wrote:And welcome back again turshija!

thanks :)
i'll try to be active on this forum again because I'm playing with ZGE almost every day now :)

charging

Posted: Tue Mar 11, 2008 8:16 pm
by jph_wacheski
you could display a text "charging cannons" and a cound down to keep the player in the loop,.

some neet ideas in there,. perhaps all the waves can be added together! super challange mode,.

Posted: Sat Mar 15, 2008 9:39 pm
by turshija
NEW VERSION ! :)
-this version has weak sound effects the game is little bit harder ...
-score now works fine
-I'm planning to do something with first level because I myself find it irritating and annoying to wait for enemies to spawn and weapons to charge :) maybe ill spawn enemies instantly, or spawn them from 2 sides so they appear faster :)