Hello everyone.
First time in forum and in fact first time I come across zGameEditor. Having looked for similar software for years (GameMaker, Multimedia Fusion etc), I am amazed I never came across this before and I am really looking forward to finding out more.
I registered on the forum primarily to ask about HTML5 and iOS support. Those are such obvious questions that on the first page of the forum I found the same questions. The December post on iOS hasn't had an update yet so I hope it's ok bumping the subject.
I am off to download ZGE and read some docs. Thank you for your answers.
iOS and HTML5
Moderator: Moderators
Re: iOS and HTML5
Hi SessionC,
ZGameEditor is open-source though .. so in theory anyone could port it to whatever they want.
Welcome to the club ~
K
Since Android is already supported, adding iOS is pretty trivial .. therefore i would expect that at some point. A HTML5 port however is a significant amount of work as that basically requires the entire engine to be rewritten in Javascript.SessionC wrote:I registered on the forum primarily to ask about HTML5 and iOS support.
ZGameEditor is open-source though .. so in theory anyone could port it to whatever they want.
Welcome to the club ~
K
HTNL5 support with emscripten?
HTML5 support would be very cool. Unreal engine uses emscripten for HTML5 Export. I know nothing about compilers - so just wondering, could emscripten be used by ZGE to support HTML5 as well?A HTML5 port however is a significant amount of work as that basically requires the entire engine to be rewritten in Javascript.
ZGameEditor is open-source though .. so in theory anyone could port it to whatever they want.
Re: HTNL5 support with emscripten?
Hi StevenM,
Also, keep in mind that only projects that use modern OpenGL ( ES2 / GL3 ) would work with HTML5 + WebGL.
K
Nope.StevenM wrote:could emscripten be used by ZGE to support HTML5 as well?
Also, keep in mind that only projects that use modern OpenGL ( ES2 / GL3 ) would work with HTML5 + WebGL.
K
There have been several examples of native compilers generating javascript output thanks to the introduction of asm.js and similar tech.
To make ZGE work in javascript requires that either Delphi or Freepascal makes a compiler back-end support for Javascript. A few years ago I would say this could never happen, but now I'm pretty sure it will at some point, at least with Freepascal.
To make ZGE work in javascript requires that either Delphi or Freepascal makes a compiler back-end support for Javascript. A few years ago I would say this could never happen, but now I'm pretty sure it will at some point, at least with Freepascal.