Rado1, the latest Zge.java is
here. If you used the other link it was probably referring to a specific revision.
In my opinion both you and Jph have shown you are both dedicated enough to make polished projects on your own. Having several ongoing smaller projects makes it more probable that at least one gets finished (instead of one major project that fails to deliver). But joining resources could work if there are clear separations of responsibilities.
We all got our own skills such as:
- Rado1, Jph: general game development and creative design
- Kjell: Math and GPU trickery wizard
- yoffset: General support and documentation
- Myself: Engine development
There are always room for additional help such as level design, testing, graphic design, music creating etc. And the ZGE project in general could really use some kind of community manager that helps with this forum, website, youtube, twitter etc + updating the ZGE online documentation that is getting behind and needs a major overhaul.
Jph: Have you tried
Osmos? It is a cool game that is weird and pretty enough to could have been one of your designs
. It is also commercially successful from what I understand. So evidently there are room for abstract graphics games on the market.