Search found 510 matches
- Tue Dec 22, 2020 4:54 pm
- Forum: General discussion
- Topic: Rosetta Code: ZGE
- Replies: 3
- Views: 4150
Rosetta Code: Yin and Yang
https://rosettacode.org/wiki/Yin_and_yang Create a function that given a variable representing size, generates a Yin and yang also known as a Taijitu symbol scaled to that size. Generate and display the symbol generated for two different (small) sizes. For this task I just used some examples from Kj...
- Tue Dec 22, 2020 12:44 pm
- Forum: Bug reports
- Topic: OnClose never gets executed
- Replies: 0
- Views: 40946
OnClose never gets executed
<?xml version="1.0" encoding="iso-8859-1" ?> <ZApplication Name="App" Caption="ZGameEditor application" FileVersion="2"> <OnLoaded> <ZExpression> <Expression> <![CDATA[trace ("Start"); quit();]]> </Expression> </ZExpression> </OnLoaded> <O...
- Tue Dec 22, 2020 12:42 pm
- Forum: Bug reports
- Topic: KeyPress gets stuck
- Replies: 9
- Views: 16570
KeyPress gets stuck
<?xml version="1.0" encoding="iso-8859-1" ?> <ZApplication Name="App" Caption="ZGameEditor application" FileVersion="2"> <OnUpdate> <KeyPress Keys="1"> <OnPressed> <ZExpression> <Expression> <![CDATA[trace ("Exit"); quit();]]> </...
- Sat Dec 19, 2020 6:53 pm
- Forum: General discussion
- Topic: Rosetta Code: ZGE
- Replies: 3
- Views: 4150
Rosetta Code: 100 Doors
https://rosettacode.org/wiki/100_doors# There are 100 doors in a row that are all initially closed. You make 100 passes by the doors. The first time through, visit every door and toggle the door (if the door is closed, open it; if it is open, close it). The second time, only visit every 2nd door (d...
- Sat Dec 19, 2020 6:50 pm
- Forum: General discussion
- Topic: Rosetta Code: ZGE
- Replies: 3
- Views: 4150
Rosetta Code: ZGE
I have been busy with moving and other things so didn't have much time to work on my ZGE project(s). In order to keep in touch I decided to work on something super small / contained / (hopefully) fun and so on. So, writing some Rosetta Code examples in ZGE sounded like the appropriate course of acti...
- Mon Nov 30, 2020 5:59 pm
- Forum: Off-topic
- Topic: Forum spammers
- Replies: 2
- Views: 10054
Re: Forum spammers
350? Hopefully the upgrade will make it a bit harder for the spammers to register.
- Sat Oct 17, 2020 9:49 am
- Forum: Tips'n'Tricks
- Topic: Font Mono 05x10
- Replies: 0
- Views: 42562
Font Mono 05x10
If anybody needs it, here is a simple 5×10 font ready to be used with ZGE projects. I made it for cutscenes in my project, but it can also be used for various ingame debug messages and similar. This is what it looks like: text example.gif I'm also planning to add things like ellipsis, long dash and ...
- Fri Jun 26, 2020 10:26 am
- Forum: General discussion
- Topic: Comments of a ZExpression component in the window title?
- Replies: 2
- Views: 4923
Re: Comments of a ZExpression component in the window title?
Excellent, it works! Thanks
- Thu Jun 25, 2020 7:54 am
- Forum: General discussion
- Topic: Comments of a ZExpression component in the window title?
- Replies: 2
- Views: 4923
Comments of a ZExpression component in the window title?
When there are a few detached ZExpressions floating around, sometimes it's hard to recognize at first glance whether the selected one is really the one that should be modified. In my case, ZExpressions for bullet attacks sometimes look very similar (visually) and sadly the ZExpression that has focus...
- Sun Jun 21, 2020 12:34 pm
- Forum: Your projects
- Topic: Sonda
- Replies: 19
- Views: 35061
New Area Guardian rough sketch preview!
The bullets are missing and I'm reusing the stage graphics from some other area (so it doesn't really fit) and other stuff but should hopefully give an idea of where this is going!
https://streamable.com/3z5h3t
https://streamable.com/3z5h3t
- Wed Jun 10, 2020 8:23 am
- Forum: Your projects
- Topic: Sonda
- Replies: 19
- Views: 35061
Re: Sonda
Thank you for playing it! :D There will be more cakes and secrets in the next build! By the way, pressing D at start screen bring you back to a black screen. That should have been turned off, but I forgot… Good catch! (You can still go back to the game by hitting Start / Space.) …and it seems I also...
- Wed Jun 03, 2020 12:05 pm
- Forum: Your projects
- Topic: Sonda
- Replies: 19
- Views: 35061
Playable build
Thanks Ville! I made a playable build (attached). It only has the tutorial level but basically all the planned mechanics are implemented. This is how it works: Update : outdated build removed. Destroy ghosts and demons. Collect the Magic Pellets they leave behind. Magic Pellets fill up the Magic Met...
- Mon Jun 01, 2020 9:33 am
- Forum: General discussion
- Topic: Preview window flashing
- Replies: 2
- Views: 4102
Re: Preview window flashing
Excellent, it's not flashing anymore! btw I can't really say for sure but I think there is/was a correlation between this and ZGE becoming unstable over time (and ultimately crashing) during longer working sessions… Well in any case thanks, this'll make it easier to adjust all those special effects ...
- Sun May 31, 2020 12:45 am
- Forum: General discussion
- Topic: Preview window flashing
- Replies: 2
- Views: 4102
Preview window flashing
In my project I have lots of models that are meant to stay briefly on the screen and then expire, for example various explosions, item pickup notifications, score indicators and similar. All these items have a same base model that is set to remove itself when its timer reaches 1, very simple stuff l...
- Fri May 29, 2020 8:59 am
- Forum: Bug reports
- Topic: First letter gets cut off
- Replies: 2
- Views: 10122
Re: First letter gets cut off
I forgot to mention: it also happens with fields in Text component (TextFloatRef) and maybe others. It's just a cosmetic thing really but can be confusing. Making progress, will post an update about it soon (just have to finish implementing this one super great score multiplier feature)! Thanks for ...