Search found 402 matches
- Fri Jul 31, 2009 10:24 am
- Forum: Bug reports
- Topic: BitmapBlur
- Replies: 2
- Views: 5244
- Thu Jul 30, 2009 6:37 pm
- Forum: Bug reports
- Topic: BitmapBlur
- Replies: 2
- Views: 5244
- Thu Jul 30, 2009 6:31 pm
- Forum: Bug reports
- Topic: BitmapPixels
- Replies: 2
- Views: 5069
- Thu Jul 30, 2009 8:22 am
- Forum: Releases
- Topic: Beta release 1.9.8b
- Replies: 89
- Views: 192239
- Wed Jul 29, 2009 1:11 pm
- Forum: Releases
- Topic: Beta release 1.9.8b
- Replies: 89
- Views: 192239
We are speaking about a component made for creating a mesh not in real-time, and it doesn't really have to work this way! Of course you can do it in a different way but I do think this is the easier to be programmed. Maybe the whole can be done with a recursive function in an easy way, too, but that...
- Wed Jul 29, 2009 11:31 am
- Forum: Releases
- Topic: Beta release 1.9.8b
- Replies: 89
- Views: 192239
I am starting to delineate such a component: I would like to see it done this way: -Main iterator, possibly containing a visible counter and a rotation/scale/position property. When those values are modified, the matrix corresponding to the current iteration is modified. Otherwise, the matrix remain...
- Tue Jul 28, 2009 7:29 pm
- Forum: Releases
- Topic: Beta release 1.9.8b
- Replies: 89
- Views: 192239
I was just thinking about getting 2 transform producers: -Mesh transform: dunno about accumulation checkbox -Mesh Transform group: similar to render transform, but for meshes :P I would love to see a separated component that works in a similar way a loop component works, and it would be dedicated to...
- Tue Jul 28, 2009 10:54 am
- Forum: Releases
- Topic: Beta release 1.9.8b
- Replies: 89
- Views: 192239
- Sat Jul 25, 2009 10:23 pm
- Forum: Releases
- Topic: Beta release 1.9.8b
- Replies: 89
- Views: 192239
Well, actually, this might be difficult to do since the components are made so that the scale property is part of the generic mesh component, so it does work the same for every mesh producer. And scaling before creating a sphere might be quite not useful, so we can't change that. Still, I think we m...
- Sat Jul 25, 2009 7:06 pm
- Forum: Releases
- Topic: Beta release 1.9.8b
- Replies: 89
- Views: 192239
- Sat Jul 25, 2009 6:55 pm
- Forum: Releases
- Topic: Beta release 1.9.8b
- Replies: 89
- Views: 192239
- Sat Jul 25, 2009 4:40 pm
- Forum: Releases
- Topic: Beta release 1.9.8b
- Replies: 89
- Views: 192239
Bug: Normals are not updated using the transform component :P Solution: Add an autonormals property or apply the micropatch I sent to Ville... (Just added 2 lines of code). EDIT: my solution is still not correct. The problem is terribly more complicated than one could expect... Let's say that if you...
- Sat Jul 25, 2009 1:45 pm
- Forum: Releases
- Topic: Beta release 1.9.8b
- Replies: 89
- Views: 192239
- Sat Jul 25, 2009 8:28 am
- Forum: Releases
- Topic: Beta release 1.9.8b
- Replies: 89
- Views: 192239
I guess this is useful for building a mesh without moving the starting point of the mesh. Now I got it. But I can't figure out a way to make this useful in a bitmap component :D But yes I could still have some work to do on the bitmaps... Namely the light component and the NoiseBitmap. I'm thinking ...
- Fri Jul 24, 2009 7:30 pm
- Forum: Releases
- Topic: Beta release 1.9.8b
- Replies: 89
- Views: 192239