Search found 402 matches
- Thu Nov 12, 2009 6:42 pm
- Forum: Off-topic
- Topic: Buying a new (cheap!) GPU -any opinions?
- Replies: 6
- Views: 7579
that GPU is almost identical to a nvidia GTS 250 that is my card (same processor but shrinked) and it's quite good. But is not the newest available. It can run Mirror's Edge @ 1650 x 1080 with details maxed and 2xAA with little framerates drop, but nothing major. It is not the cheapest deal you migh...
- Thu Oct 08, 2009 11:13 pm
- Forum: Releases
- Topic: Beta release 1.9.8b
- Replies: 89
- Views: 194397
I suggest maxing @ 2048x2048... If I was erroneously to set 4096x4960 when generating some complicated bitmap... CTRL-ALT-CANC!!! :D do we really need to help the new user eating up all of his memory because they think that 4096^2 would be cool? I guess that since the editor should be newbie-safe, w...
- Fri Oct 02, 2009 11:13 pm
- Forum: General discussion
- Topic: Wiki-front page redesign, ideas/suggestions please
- Replies: 17
- Views: 17482
- Tue Sep 29, 2009 6:44 pm
- Forum: Feature requests
- Topic: Material settings for Texture2?
- Replies: 16
- Views: 17976
- Tue Sep 29, 2009 5:45 pm
- Forum: Feature requests
- Topic: Material settings for Texture2?
- Replies: 16
- Views: 17976
:S don't speak about the pandora... it's still in production '-.- The nice thing is that one of my friends is the one that is going to resell the pandoras in Italy... he is waiting too, of course :roll: OpenGL ES could be good for PS3... but I have to admit that is the only one usefull situation I c...
- Tue Sep 29, 2009 4:34 pm
- Forum: General discussion
- Topic: Upx release 3.04
- Replies: 1
- Views: 3937
- Tue Sep 29, 2009 4:15 pm
- Forum: Feature requests
- Topic: Material settings for Texture2?
- Replies: 16
- Views: 17976
- Sat Sep 26, 2009 12:03 pm
- Forum: Tips'n'Tricks
- Topic: handling very many objects (Large Array)
- Replies: 13
- Views: 15930
- Sat Sep 26, 2009 10:24 am
- Forum: Feature requests
- Topic: Debug variable
- Replies: 1
- Views: 3900
Debug variable
:idea: What if there was a boolean variable "App.Debug" that can be true only when application is running in preview and is always false in exes? I know, we can already use this by defining something similar in our projects but this looks more professional to me ;) What do you think about ...
- Sat Sep 26, 2009 9:54 am
- Forum: Tips'n'Tricks
- Topic: handling very many objects (Large Array)
- Replies: 13
- Views: 15930
- Tue Sep 22, 2009 12:21 pm
- Forum: Releases
- Topic: Beta release 1.9.8b
- Replies: 89
- Views: 194397
sorry for hijacking the thread, but yes! My degree is coming within hours :P So I will take a look at what we need next to do! Suggestions are welcome... I was also thinking about a greater project that involves us all, just to have something bigger to show to get more people into ZGE... Once the 1....
- Thu Sep 17, 2009 2:40 pm
- Forum: Your projects
- Topic: In the Shadows - rogue-ish prototype (visibility engine)
- Replies: 27
- Views: 30590
I know a person that owns an 4xxx ATI card... and lives in Sweden.... Too bad it might be something like 4-hours car trip from your place :P Seriously speaking... Really AMAZING job JHP! you have to find someone to sell your games to!!! :D On a side note: I've rushed a little, but I've done all of m...
- Thu Sep 10, 2009 7:27 am
- Forum: Your projects
- Topic: Introduction - Zarg / nStream
- Replies: 8
- Views: 12789
- Wed Aug 26, 2009 7:17 am
- Forum: Tips'n'Tricks
- Topic: Time-Step Limiter
- Replies: 5
- Views: 6856
- Mon Aug 24, 2009 10:39 pm
- Forum: General discussion
- Topic: minimum XP setup to run ZGE games?
- Replies: 5
- Views: 6742