OK thanks guys, I'll just take it as given
A structured transformation hierarchy would be a cool feature though...
You already have parent/child models, so adding a switch "inherit transformation" or something like that should do the trick...
Search found 25 matches
- Sun Mar 13, 2011 8:29 pm
- Forum: General discussion
- Topic: building complex models
- Replies: 9
- Views: 10663
- Sun Mar 13, 2011 6:46 pm
- Forum: General discussion
- Topic: building complex models
- Replies: 9
- Views: 10663
Thanks!
I see this is the code that makes it rotate:
Can you explain what that does?
Why did you put it inside the "Mol" model?
I see this is the code that makes it rotate:
Code: Select all
glPopMatrix();
glRotatef(App.Time*90,0,1,0);
Why did you put it inside the "Mol" model?
- Sun Mar 13, 2011 5:54 pm
- Forum: General discussion
- Topic: building complex models
- Replies: 9
- Views: 10663
- Sun Mar 13, 2011 1:22 am
- Forum: General discussion
- Topic: building complex models
- Replies: 9
- Views: 10663
I'd like to know that too! How can one transform multiple Models as a group? In my case, I want to rotate the whole object, consisting of many models, around the origin. I could just set camera position and rotation, but there's gotta be a better way! Is it not possible to make a model a child of an...
- Thu Mar 10, 2011 11:17 pm
- Forum: ZGameEditor Visualizer
- Topic: ZgeViz: download and install information
- Replies: 29
- Views: 71409
- Thu Mar 10, 2011 7:53 pm
- Forum: ZGameEditor Visualizer
- Topic: ZgeViz: download and install information
- Replies: 29
- Views: 71409
Suggestion: Make an alpha parameter for each of the 3 presets (Clr, Fg, Bg). That alpha should be applied to Fg/Bg after it's sent to the clear effect. that way you can use the clear effect to distort the original image, without the original image always being visible on top. You could also make a p...
- Thu Mar 10, 2011 5:35 pm
- Forum: ZGameEditor Visualizer
- Topic: ZgeViz: download and install information
- Replies: 29
- Views: 71409
- Thu Mar 10, 2011 5:25 pm
- Forum: ZGameEditor Visualizer
- Topic: ZgeViz: download and install information
- Replies: 29
- Views: 71409
- Wed Mar 09, 2011 10:22 pm
- Forum: ZGameEditor Visualizer
- Topic: ZgeViz: download and install information
- Replies: 29
- Views: 71409
Something I made by automating some parameters from FL Studio internal controllers.
http://www.youtube.com/watch?v=7zEWyEWKUfY
Posted this yesterday on IL forums:
http://forum.image-line.com/viewtopic.php?p=515462
http://www.youtube.com/watch?v=7zEWyEWKUfY
Posted this yesterday on IL forums:
http://forum.image-line.com/viewtopic.php?p=515462
- Mon Feb 28, 2011 9:12 pm
- Forum: ZGameEditor Visualizer
- Topic: ZgeViz: download and install information
- Replies: 29
- Views: 71409
Hi everybody :) I'm Daniel, one of the FL Studio alpha testers over at Image-Line... I love your work! It works great (since I got rid of my Matrox GPU) and the presets just look amazing! Great work jph! I want to make some presets myself but getting started with ZGE takes some time... Here are some...