Search found 25 matches

by alphanimal
Sun Mar 13, 2011 8:29 pm
Forum: General discussion
Topic: building complex models
Replies: 9
Views: 10663

OK thanks guys, I'll just take it as given :)

A structured transformation hierarchy would be a cool feature though...

You already have parent/child models, so adding a switch "inherit transformation" or something like that should do the trick...
by alphanimal
Sun Mar 13, 2011 6:46 pm
Forum: General discussion
Topic: building complex models
Replies: 9
Views: 10663

Thanks!

I see this is the code that makes it rotate:

Code: Select all

glPopMatrix();
glRotatef(App.Time*90,0,1,0);
Can you explain what that does?
Why did you put it inside the "Mol" model?
by alphanimal
Sun Mar 13, 2011 5:54 pm
Forum: General discussion
Topic: building complex models
Replies: 9
Views: 10663

I think I need these objects to be different models...

How would you make this thing rotate?

Do I really have to set the camera position and angle?
by alphanimal
Sun Mar 13, 2011 1:22 am
Forum: General discussion
Topic: building complex models
Replies: 9
Views: 10663

I'd like to know that too! How can one transform multiple Models as a group? In my case, I want to rotate the whole object, consisting of many models, around the origin. I could just set camera position and rotation, but there's gotta be a better way! Is it not possible to make a model a child of an...
by alphanimal
Thu Mar 10, 2011 11:17 pm
Forum: ZGameEditor Visualizer
Topic: ZgeViz: download and install information
Replies: 29
Views: 71409

I'm trying to create some presets now...

Would somebody provide me some IM support to answer a few questions?
Would very much appreciate it.

cheers
by alphanimal
Thu Mar 10, 2011 7:53 pm
Forum: ZGameEditor Visualizer
Topic: ZgeViz: download and install information
Replies: 29
Views: 71409

Suggestion: Make an alpha parameter for each of the 3 presets (Clr, Fg, Bg). That alpha should be applied to Fg/Bg after it's sent to the clear effect. that way you can use the clear effect to distort the original image, without the original image always being visible on top. You could also make a p...
by alphanimal
Thu Mar 10, 2011 5:35 pm
Forum: ZGameEditor Visualizer
Topic: ZgeViz: download and install information
Replies: 29
Views: 71409

Just a small suggestion: Can you add the version number (if any :)) to the downloadable file?
by alphanimal
Thu Mar 10, 2011 5:25 pm
Forum: ZGameEditor Visualizer
Topic: ZgeViz: download and install information
Replies: 29
Views: 71409

VilleK wrote:Nice video alphanimal!
Thanks! :)
VilleK wrote: - Parameter settings of currently selected effects and video export options are stored in song-file
Was just going to report that.
downloading now...
by alphanimal
Wed Mar 09, 2011 10:22 pm
Forum: ZGameEditor Visualizer
Topic: ZgeViz: download and install information
Replies: 29
Views: 71409

Something I made by automating some parameters from FL Studio internal controllers.

http://www.youtube.com/watch?v=7zEWyEWKUfY

Posted this yesterday on IL forums:
http://forum.image-line.com/viewtopic.php?p=515462
by alphanimal
Mon Feb 28, 2011 9:12 pm
Forum: ZGameEditor Visualizer
Topic: ZgeViz: download and install information
Replies: 29
Views: 71409

Hi everybody :) I'm Daniel, one of the FL Studio alpha testers over at Image-Line... I love your work! It works great (since I got rid of my Matrox GPU) and the presets just look amazing! Great work jph! I want to make some presets myself but getting started with ZGE takes some time... Here are some...