Search found 1005 matches
- Wed Mar 05, 2008 9:13 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 81335
Posts: 14 did you miss that one ?
Ville did you miss my post, or just had no comment on those suggestions,. well,. I have a few more! there is a 'bug' when ZGE loades here on my machine,. the window is maximized but is set to windowed instead of full desktop. the big windo is always a bit down from the top of the screen as well,. it...
- Tue Mar 04, 2008 9:32 pm
- Forum: Your projects
- Topic: Loose Pixel POW- 3d invaders w/ a catching pods gameplay.
- Replies: 25
- Views: 34115
well this is coming allong nicely,.
a new name,. 'loose pixel pow' see if that sticks,. added some rudimentary generative 'music' ! gave the player a new ship some warped boxes scaled and rotated,. (someone called the old cube one a shopping bag!) :( this gives a shot vector look to it,. added some physics to the ship movement,. sorta...
- Mon Mar 03, 2008 10:49 pm
- Forum: Your projects
- Topic: Loose Pixel POW- 3d invaders w/ a catching pods gameplay.
- Replies: 25
- Views: 34115
here is that latest ver. of this game,.
I did some work over the weekend,. now that I understand how to work the collisions a bit better I have added some more gameplay elements., this is based on my 100 invaders game; (on my site!) the idea is that as you shoot the invader (one big one this time, made up of pixel objects) each one brakes...
- Mon Mar 03, 2008 8:08 pm
- Forum: Your projects
- Topic: graphics and sound demo,.
- Replies: 1
- Views: 5344
graphics and sound demo,.
I was playing around with the renderMesh and the ClearScreenMode setting,. interesting effects are simple to implement,. more possible backgrounds for shumping over ,.or disco lights if you like,. . is there no way to code in a video settings menu,. i dont see the variable abvailible on the Zapp,. ?...
- Sun Mar 02, 2008 4:26 am
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 81335
right yiou are!
ah ha! Quite true. I just tried it ,.and it works,.
the pow_up is set to 4 and the other two are less, so this works well,.
now i just have to build a bit more gameplay into this and get a bit more of a beat going,.
Code: Select all
return app.CollidedCategory<4;
now i just have to build a bit more gameplay into this and get a bit more of a beat going,.
- Sun Mar 02, 2008 2:59 am
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 81335
collisions, multi needed!
I would not worry too too much about backwards compatibility,. if someone has a project started i would expect them to finnish it in the ver. of the tool that it was started,. if it CAN be presereved great,. however, if not then they always can use the older ver.! should make life easyer for yoursel...
- Sat Mar 01, 2008 1:42 am
- Forum: Your projects
- Topic: Loose Pixel POW- 3d invaders w/ a catching pods gameplay.
- Replies: 25
- Views: 34115
perhaps a boss in this game,.
this came to me and so to you,. I am thinking to add more of the gameplay I developed in 100 invaders,. the pow gage for shot speed, and pods to collect,. its kinda fun already, try to clear the whole invader and get all the pixels! I like having the text file reader,. people can mod levels,. nice. ...
- Thu Feb 28, 2008 11:56 pm
- Forum: Your projects
- Topic: Loose Pixel POW- 3d invaders w/ a catching pods gameplay.
- Replies: 25
- Views: 34115
did some tweeks,. new ver. 004 posted,.
having trouble making modle i like,. wings modeling is serface based and not poly based,. so what lookes nice and flat in wings renders with lines on the flat parts in ZGE, at least in flat shaded mode.
Perhaps I'm missing some settings when exporting,. i'll add some and show for the next ver.
Perhaps I'm missing some settings when exporting,. i'll add some and show for the next ver.
- Thu Feb 28, 2008 5:22 am
- Forum: Your projects
- Topic: Loose Pixel POW- 3d invaders w/ a catching pods gameplay.
- Replies: 25
- Views: 34115
Loose Pixel POW- 3d invaders w/ a catching pods gameplay.
latest iteration is at bottom of thread or there abouts,. . peace! ok here is a little vertical shooter,. just a prototype with some basics worked out,. I got the warping background going nicely,. and the color jumping is just a test to see what catches my eye as far as colors,. I started useing mod...
- Tue Feb 26, 2008 6:16 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 81335
jph's feature requests,. .
Thanks for making this very cool system! and even though I have not yet explored all the cool feateres in it,. here are some things I would like to see added,. I hope more coderes get involved to majke more components that give more fun and interesting features,. . a midi generating component for al...
- Mon Feb 25, 2008 6:21 pm
- Forum: Your projects
- Topic: Space Fortress Z - a simple game with .zgeproj source file!
- Replies: 5
- Views: 11101
I think my first poject with ZGE is done!
ok great i think i got it now,. the text in the help file is a bit misleading; AnimateAlpha This value is added to each particles color-alpha value every frame. Useful for making particles fade in or out over time. It seems to actually be more of a 'per second' addition,. as apposed to EVERY FRAME a...
- Sat Feb 23, 2008 6:11 am
- Forum: Your projects
- Topic: Space Fortress Z - a simple game with .zgeproj source file!
- Replies: 5
- Views: 11101
hay this is fun and quite powerful!
ok cool,. it works great now! thanks for the help with that. I have been experimenting with the partical system and have not found a way to have the parts fade out using the animateAlpha or anything else,. ? !? what am I doing wrong here? -0.05 ot -0.1 should fad them,. no? also I am not sure i unde...
- Wed Feb 20, 2008 7:05 pm
- Forum: Your projects
- Topic: Space Fortress Z - a simple game with .zgeproj source file!
- Replies: 5
- Views: 11101
Space Fortress Z - a simple game with .zgeproj source file!
ok I am having some fun with this so far. I have figured out quite a bit however I am doing something wrong here regarding the random() function,. to spawn that targets that fly at the base I am useing timers on the Application.OnUpdate my reading of the doc.s tells me that ; left_spawn.interval = r...
- Tue Feb 19, 2008 7:01 pm
- Forum: General discussion
- Topic: Tutorial 3: The "OneButton" game application
- Replies: 4
- Views: 9468
arrows not working,. Space may b a better option.. ?
yes, I too just got through this tutorial, and I was stuck by the fact that the arrows don't work in the preivew window! ( I thought not at all, till i read this thread and checked it! ) perhaps a little note in the tutorial text until the bug is crushed! thanks. Good tutorial here,. I learned a bun...
- Sun Feb 17, 2008 5:23 pm
- Forum: General discussion
- Topic: Greatings, Procedural Content Creation,. .
- Replies: 1
- Views: 5273
Greatings, Procedural Content Creation,. .
Hi I have been working with GameMaker for a number of years now and have allways been a bit perturbed about its 3d implementation and the large file size that it produces so I find your project very interesting,. I am going through the tutorials, and will post what I come up with as soon as I have a...