Search found 140 matches
- Thu Jan 07, 2010 11:45 pm
- Forum: Tips'n'Tricks
- Topic: Matrix
- Replies: 5
- Views: 22298
- Wed Jan 06, 2010 1:08 am
- Forum: Your projects
- Topic: N-Back
- Replies: 10
- Views: 34818
That is indeed a cool concept for bending your mind! Never heard of it, either; thanks for sharing it! I second Kjell's suggestions; some feedback (if that is not considered distracting) and a more comfortable menu would be nice. If you like to, you can take the generic 'Button'-Model from my 'Citys...
- Mon Jan 04, 2010 2:56 pm
- Forum: General discussion
- Topic: New look?
- Replies: 2
- Views: 5010
i think that it would definitely be cool to have a more icons available. i'm afraid that i'm rather picky in that regard though (being about to finish academic training in design sometimes does that ;)). i think that new icons would either have to mesh perfectly with the established ones, or redefin...
- Fri Jan 01, 2010 2:40 pm
- Forum: Off-topic
- Topic: Happy New Year
- Replies: 2
- Views: 4392
Happy New Year
a happy new year to everyone! (i guess all time zones involved are on the same side of new year's eve by now)
i wish all of you a pleasantly productive start; let's see where this one takes us with ZGE :)
i wish all of you a pleasantly productive start; let's see where this one takes us with ZGE :)
- Fri Dec 18, 2009 12:33 am
- Forum: Releases
- Topic: Beta release 1.9.9b
- Replies: 99
- Views: 189146
sorry, i didn't read orel's post about it - setting the RenderTarget to a power-of-2 size helps tremendously! kjell's feedback example runs smoothly even with a canvas of 2048x2048px, jph's sonnenmörder looks fabulous. and now that this feature is being interesting, i'll have to allocate some time f...
- Wed Dec 16, 2009 11:28 pm
- Forum: Releases
- Topic: Beta release 1.9.9b
- Replies: 99
- Views: 189146
i'd like to report that my laptop (intel t2600 1.67ghz w/ ati mobility radeon x1600) is running less than 1 frame per second on anything with FBOs involved. i've got no clue wether this is a problem of old hardware or ati, but i'll be glad to help in finding the bug - provided it is one - if it shou...
- Tue Dec 15, 2009 12:23 am
- Forum: Tips'n'Tricks
- Topic: Geometry
- Replies: 14
- Views: 35148
- Tue Dec 15, 2009 12:19 am
- Forum: Tips'n'Tricks
- Topic: Bit
- Replies: 1
- Views: 4837
- Tue Dec 15, 2009 12:10 am
- Forum: General discussion
- Topic: Why ZGE rocks!
- Replies: 2
- Views: 5168
- Sat Oct 24, 2009 10:20 pm
- Forum: Tips'n'Tricks
- Topic: Collection of usefull Trig. expressions.
- Replies: 1
- Views: 5294
since it was not immediately obvious to me, i guess i should chip this in for other newbies:
Code: Select all
// get a direction or an angle from a position
rotation = atan2( positionX, positionY )/( -2 * PI );
- Sat Oct 24, 2009 1:09 am
- Forum: Releases
- Topic: ZGameEditor 1.9.8
- Replies: 2
- Views: 18065
- Fri Oct 23, 2009 2:10 pm
- Forum: Your projects
- Topic: Cityscape
- Replies: 19
- Views: 23924
hi, thanks for the comments - nevermind the hijack! :) the generator links are really inspiring! the problem of generation time is already apparent - i was a bit surprised to find that loading the pregenerated city was so much faster ... regarding design choices: i'll have to take some more time to ...
- Mon Oct 19, 2009 11:26 am
- Forum: Bug reports
- Topic: disappearing imported texture
- Replies: 12
- Views: 12639
Yeah, I meant material. So why not with generated texture material? i think the ZBuffer property is the key: on the material that uses the imported texture it is set to off, while the material using the generated texture has it set to on. the texture itself has no influence on the ZBuffer setting o...
- Sun Oct 18, 2009 8:37 pm
- Forum: Bug reports
- Topic: disappearing imported texture
- Replies: 12
- Views: 12639
- Sun Oct 18, 2009 7:01 pm
- Forum: Bug reports
- Topic: disappearing imported texture
- Replies: 12
- Views: 12639