Search found 140 matches

by diki
Tue Sep 16, 2008 12:33 pm
Forum: General discussion
Topic: Beta release 1.9.3b
Replies: 21
Views: 22197

wow, that was fast :) testing now ...
by diki
Sun Sep 14, 2008 9:00 pm
Forum: General discussion
Topic: How to limit the framerate?
Replies: 7
Views: 9056

How to limit the framerate?

hello again, i've noticed that my small zge-creations run at an absurdly high framerate (framecounter counts ~1300 fps), probably as fast as they can, and hug 50% of my cpus processing power (the other half is only safe because of single-thread-on-double-core-issues, i guess). it would be nice to be...
by diki
Fri Sep 12, 2008 6:56 pm
Forum: General discussion
Topic: Variable Scope / Publicity and Privacy
Replies: 2
Views: 4760

Variable Scope / Publicity and Privacy

hi, i notice the following behavior: when a Variable is defined in OnSpawn of any Model other than ZApplication, i can use this variable in a ZExpression in a different model without any displayed errors - but it is always treated like 0, indifferent of the actual value. if i then try to address it ...
by diki
Fri Sep 12, 2008 2:05 pm
Forum: General discussion
Topic: Collision Bounds for Rect2D_OBB
Replies: 2
Views: 4772

thanks for your answer! :)
by diki
Thu Sep 11, 2008 9:30 pm
Forum: General discussion
Topic: Collision Bounds for Rect2D_OBB
Replies: 2
Views: 4772

Collision Bounds for Rect2D_OBB

hi everybody, first off, thank you very much for this nice tool! i am overwhelmed by the pure awesome and the prototyping speed of the editor! second, a small question / bug (?): when using Rect2D_OBB as the collision style, it appears that the collision bounds become relative to the scale of the mo...