Search found 149 matches
- Fri Dec 30, 2011 3:32 am
- Forum: Extensions
- Topic: 3D Physics with ZgeBullet
- Replies: 104
- Views: 284707
- Wed Dec 28, 2011 3:12 am
- Forum: Releases
- Topic: Beta release 2.0.1b
- Replies: 106
- Views: 200238
- Sat Dec 24, 2011 1:40 am
- Forum: General discussion
- Topic: Edit Array
- Replies: 3
- Views: 5037
pasting to a nth index of a multidimentional array?
I don't normally use persistent array values so I don't know much about the copy and paste functionality. I am working on a project where I would like to use a persistent 2D array- but I was wondering if it is possible to paste a set of values to to each row, instead of all at once. The reason is be...
- Sat Dec 24, 2011 1:21 am
- Forum: Releases
- Topic: Beta release 2.0.1b
- Replies: 106
- Views: 200238
Thanks! this is nice - I love the fact that we can use external libraries, but native support is so much better = making things user friendly. I agree with Kjell - Ambient color property for material and an off/on property on light components is useful. Light types point and spot would be awesome. I...
- Thu Dec 08, 2011 9:10 pm
- Forum: Extensions
- Topic: Extra Lights for ZGE
- Replies: 5
- Views: 19123
Just messing around with three lights in this little test. Thats a nice demo - thanks! I'm going to experiment with it later today. Using lights in ZGE is so easy - along with the bullet library, new beta visualizer,and the new scripting Ville added - I'm in heaven...it's going to be fun. I'm reall...
- Wed Dec 07, 2011 6:23 pm
- Forum: Extensions
- Topic: Extra Lights for ZGE
- Replies: 5
- Views: 19123
I can only seem to get lights 0 and 1 to work though. Yes - sorry about that... Thanks for letting me know - I'll upload a new DLL in a bit - It was a typo that caused it. Must of happened, after I updated it yesterday. Edit: Uploaded a new dll, I modified the example project to use GlLight5 - Let ...
- Wed Dec 07, 2011 1:30 am
- Forum: Extensions
- Topic: Extra Lights for ZGE
- Replies: 5
- Views: 19123
Extra Lights for ZGE
Just a small external library to add some more OGL Light functionality to ZGE. Made it for personal use, but just wanted to share it :wink:. I haven't tested the get property functions yet - let me know if there are problems. for the get functions - since I can't return an array - use 0 to get x, us...
- Sun Dec 04, 2011 9:10 pm
- Forum: Bug reports
- Topic: Add model from library weirdness
- Replies: 3
- Views: 5451
- Sun Dec 04, 2011 8:58 pm
- Forum: Bug reports
- Topic: Add model from library weirdness
- Replies: 3
- Views: 5451
- Sun Dec 04, 2011 8:30 pm
- Forum: Open activities
- Topic: Script compiler
- Replies: 7
- Views: 26688
LinkList that is pretty neat - You did that without any arrays too - I'm kind of in same boat as JPH with it though - It's a bit confusing to understand how it's working. I do like dynamic arrays. esp. things like Push,pop,append...but I do like the ability to use arrays as arguments in functions to...
- Sun Dec 04, 2011 8:03 pm
- Forum: Bug reports
- Topic: Add model from library weirdness
- Replies: 3
- Views: 5451
Add model from library weirdness
This is wierd - I opened the library models (was a bit curious) - maybe I'm doing something wrong...but Add from library --> models ---> ZgWidget Add a spawnmodel - "Zgwidget"doesn't show up in the Model drop menu. I'm using the the the latest beta to date. This goes the same for the "...
- Sat Dec 03, 2011 8:33 pm
- Forum: Extensions
- Topic: 3D Physics with ZgeBullet
- Replies: 104
- Views: 284707
- Sat Dec 03, 2011 7:47 pm
- Forum: Off-topic
- Topic: Dual-Sphere Unfolding
- Replies: 13
- Views: 28058
I will read up on the literature I've got on shadow techniques and evaluate different options here. Don't burn yourself out Steven ;). I'm convinced shadows are needed in ZGE, we just need to find the best suited technique. Ok - thanks for heads up - I'll try not to get too worked up. Shadows seem ...
- Sat Dec 03, 2011 5:21 pm
- Forum: Off-topic
- Topic: Dual-Sphere Unfolding
- Replies: 13
- Views: 28058
Awesome - thanks - this example is a really helpful...much easier to understand How these shadow volumes are generated and relate to the light source now. I'll certainly take a closer look at shadow mapping. Not being familiar with realtime shadow techniques - I confused the whole concept of shadow ...
- Sat Dec 03, 2011 3:45 pm
- Forum: Off-topic
- Topic: Dual-Sphere Unfolding
- Replies: 13
- Views: 28058
Doing shadow-map based shadows is a much better fit for ZGE, and can be done entirely using components ( no OpenGL calls necessary ). I didn't even consider shadow maps - mostly because for some reason I just didn't they worked in real time with animation - but if it's an option that is fast enough...