Search found 402 matches
- Tue May 19, 2009 1:19 pm
- Forum: Your projects
- Topic: Vector Locust - TIGsource "cockpit compo" entry
- Replies: 42
- Views: 40494
As far as I can remember and I can read from Wikipedia, the standard is rotate around Z axis then around X (also called N) then around Z... where X,Y,Z are the axes of the rotating frame (the model's one, just to be clear). Instead ZGE does a X then Y then Z rotation. I agree this is quite the simpl...
- Tue May 19, 2009 11:15 am
- Forum: Your projects
- Topic: Vector Locust - TIGsource "cockpit compo" entry
- Replies: 42
- Views: 40494
Ok, I'm almost there. I discovered what was the so-damn-hard part of the problem. It lies in the way ZGE handles rotations (a quite non-standard way ^^) A lot of stuff would probably be easier if the end user was given direct access to the function glRotatef(), since it allows rotation around an arb...
- Mon May 18, 2009 6:13 am
- Forum: Bug reports
- Topic: MeshLoad
- Replies: 2
- Views: 4977
- Sun May 17, 2009 1:26 pm
- Forum: Your projects
- Topic: Vector Locust - TIGsource "cockpit compo" entry
- Replies: 42
- Views: 40494
- Sun May 17, 2009 12:02 pm
- Forum: Your projects
- Topic: Vector Locust - TIGsource "cockpit compo" entry
- Replies: 42
- Views: 40494
- Sun May 17, 2009 7:31 am
- Forum: General discussion
- Topic: Video Tutorials
- Replies: 42
- Views: 49622
- Sat May 16, 2009 7:15 pm
- Forum: General discussion
- Topic: Beta release 1.9.7b
- Replies: 77
- Views: 73656
- Sat May 16, 2009 7:13 pm
- Forum: General discussion
- Topic: Video Tutorials
- Replies: 42
- Views: 49622
- Sat May 16, 2009 5:29 pm
- Forum: General discussion
- Topic: Video Tutorials
- Replies: 42
- Views: 49622
- Sat May 16, 2009 4:39 pm
- Forum: General discussion
- Topic: Beta release 1.9.7b
- Replies: 77
- Views: 73656
- Fri May 15, 2009 4:12 pm
- Forum: Feature requests
- Topic: Static array/array initialization
- Replies: 0
- Views: 5041
Static array/array initialization
A nice feature as described by JPH in this post: http://www.emix8.org/forum/viewtopic.php?p=2284#2284 now is official, I want it too!!! :) maybe even implemented the same way the mockup was ^^ Proposal for the source code: -make it the same the DefineConstant is and add a "DefineCostantArray&qu...
- Fri May 15, 2009 4:04 pm
- Forum: General discussion
- Topic: Beta release 1.9.7b
- Replies: 77
- Views: 73656
- Thu May 14, 2009 3:06 pm
- Forum: General discussion
- Topic: The Usability Thread
- Replies: 7
- Views: 7930
- Thu May 14, 2009 10:11 am
- Forum: General discussion
- Topic: The Usability Thread
- Replies: 7
- Views: 7930
One thing that REALLY annoys me is the following: if you get some kind of error while creating a bitmap, the code will keep trying to update the bitmap again as soon as you close the error message. This will put you in a really difficult situation: you must be able to deselect the bitmap component i...
- Thu May 14, 2009 10:05 am
- Forum: Off-topic
- Topic: Introduce yourself!
- Replies: 18
- Views: 42583