Search found 2277 matches
- Wed Feb 21, 2007 11:59 am
- Forum: Your projects
- Topic: First testing app :)
- Replies: 5
- Views: 8049
You can still have varied levels using code like: if(levelNr>5) { //spawn new kind of enemies on higher leves } if( frac(levelNr/2)==0 ) { //even levelnr: one kind of obstacles } else { //odd levelnr: other kind of obstacles } But I see your point, and I will put file input/output on the feature req...
- Wed Feb 21, 2007 11:56 am
- Forum: General discussion
- Topic: The New Question about ZGE :)
- Replies: 5
- Views: 9422
You could make part of the snake a model, called SnakeBodySegmentModel or something. So you will have SnakeHeadModel spawning a SnakeBodySegmentModel that will follow the head. After a while a SnakeBodySegmentModel spawns a new SnakeBodySegmentModel which should follow the segment that spawned it. H...
- Tue Feb 20, 2007 4:13 pm
- Forum: Your projects
- Topic: First testing app :)
- Replies: 5
- Views: 8049
The first ZGE application not written by me :D Cool! Hmm... file support is not a feature yet. It might come in a later version. Try to use procedural techniques. Instead of having each level in a file use something like: Calculate difficulity for new level: NrOfEnemies=LevelNr * 5; NrOfObstacles=Le...
- Tue Feb 20, 2007 4:02 pm
- Forum: General discussion
- Topic: Me again :D
- Replies: 1
- Views: 4715
Try this: Player category 0 Wall category 1 Define collision 0 versus 1, player vs walls. Define collision 0 vs 0, player vs player. Then in OnCollision on PlayerModel, you test with an expression what the player have collided with. if(App.CollidedCategory==0) { //do something } else if(App.Collided...
- Mon Feb 19, 2007 8:42 am
- Forum: General discussion
- Topic: The New Question about ZGE :)
- Replies: 5
- Views: 9422
- Sun Feb 18, 2007 12:36 pm
- Forum: General discussion
- Topic: Question about ZGE
- Replies: 2
- Views: 6580
We want to have collision between walls and player. PlayerModel is category 0 (default) WallModel is category 1 So DefineCollision needs to have Cat1 to 0 and Cat2 to 1. Or the other way around, it makes no difference. And since DefineCollision.Cat1 is zero by default, we do not need to touch it. I'...
- Sun Feb 18, 2007 12:31 pm
- Forum: General discussion
- Topic: A bug or something
- Replies: 1
- Views: 5997
- Sun Feb 18, 2007 12:26 pm
- Forum: General discussion
- Topic: General comments
- Replies: 1
- Views: 5803
Mattias you're the man :) This is very useful feedback, thank you! I will look into all your suggestions. I assume you are using a standard XP-computer, and not Vista or some special GUI configuration? Yes, the icons need more work. Several of the better looking icons are from the Eclipse-project. T...
- Sat Feb 17, 2007 11:39 am
- Forum: General discussion
- Topic: ZGameEditor first experience
- Replies: 1
- Views: 5696
- Sat Feb 17, 2007 9:30 am
- Forum: General discussion
- Topic: Tutorial 3: The "OneButton" game application
- Replies: 4
- Views: 9447
Tutorial 3: The "OneButton" game application
The third tutorial is online now: Tutorial 3: The "OneButton" game application . It is a tutorial that will guide you through making a little game. Note that if you plan to follow the tutorial you will need the latest 0.92 beta of ZGameEditor. Please check it out, and help report any error...
- Sat Feb 17, 2007 9:14 am
- Forum: Releases
- Topic: ZGameEditor beta 0.92
- Replies: 0
- Views: 9189
ZGameEditor beta 0.92
This is the third release of the beta version. Changes: *"OnRender" new property on AppState component *Comments on components are displayed in the component tree *Name of the current project is displayed in taskbar *Various minor bug fixes Note: If you are using Firefox 2.0 as a browser, ...
- Tue Feb 13, 2007 6:58 pm
- Forum: General discussion
- Topic: Tutorial 2: The "Hello World" application
- Replies: 7
- Views: 12214
- Tue Feb 13, 2007 4:47 pm
- Forum: General discussion
- Topic: Tutorial 2: The "Hello World" application
- Replies: 7
- Views: 12214
Hi! Please answer these questions for me to find out what is wrong: 1. Do you get sound when trying the sample projects, like ZPong? 2. Did you try downloading the finished HelloWorld-file at the end of the tutorial? I know that version works for me. 3. Do you get an error message? And to answer you...
- Sat Feb 10, 2007 2:27 pm
- Forum: General discussion
- Topic: Tutorial 2: The "Hello World" application
- Replies: 7
- Views: 12214
Tutorial 2: The "Hello World" application
The second tutorial is online now:
Tutorial 2: The "Hello World" application.
Please check it out, and help report any errors or omissions in the tutorial.
I plan to write some more advanced tutorials next week.
Tutorial 2: The "Hello World" application.
Please check it out, and help report any errors or omissions in the tutorial.
I plan to write some more advanced tutorials next week.
- Sat Feb 10, 2007 2:11 pm
- Forum: Releases
- Topic: ZGameEditor beta 0.91
- Replies: 0
- Views: 9082
ZGameEditor beta 0.91
This is the second release of the beta version. Changes: *tool-folder label was too short in the external tools dialog *16-bit color windowed support improved, font is still not transparent however *error message for invalid property name in expressions changed *pressing escape while previewing appl...