Search found 2277 matches
- Thu Mar 01, 2007 10:32 pm
- Forum: Your projects
- Topic: New tutorial
- Replies: 4
- Views: 8729
This is cool stuff, a Break Out clone, well done :) I can see why you need to read level data from files. I'm working on this feature, and it will be the first release after the 1.0 release. I will take a closer look at your project later to see if there is anything to comment, but at first look it ...
- Wed Feb 28, 2007 1:33 pm
- Forum: General discussion
- Topic: ZGameEditor overview
- Replies: 1
- Views: 4718
ZGameEditor overview
I've posted a new article on the documentation page in preparation for the 1.0 release:
ZGameEditor overview
ZGameEditor overview
- Tue Feb 27, 2007 4:01 pm
- Forum: General discussion
- Topic: GUI suggestion for new version
- Replies: 1
- Views: 5216
- Tue Feb 27, 2007 11:53 am
- Forum: General discussion
- Topic: ZGameEditor help file
- Replies: 6
- Views: 12277
- Mon Feb 26, 2007 5:04 pm
- Forum: Your projects
- Topic: Need App.DeltaTime help :)
- Replies: 1
- Views: 5293
I'm impressed! You really seem to have understood how to use ZGE even though there is so little documentation, good work. That makes me happy! :) About deltatime: Since you only set an initial velocity in OnSpawn, you do not need to use deltatime. If you modify Velocity or Position in an expression ...
- Mon Feb 26, 2007 4:44 pm
- Forum: General discussion
- Topic: ZGameEditor help file
- Replies: 6
- Views: 12277
- Mon Feb 26, 2007 4:40 pm
- Forum: Releases
- Topic: ZGameEditor beta 0.931
- Replies: 0
- Views: 7923
ZGameEditor beta 0.931
Update to the 0.93 release. * In 0.93 some components were disabled in the "Add component" dialog. * Clipboard handling rewritten: Now it behaves like a normal window application. - data is kept in the clipboard when opening another project - data is still in clipboard when closing ZGameEd...
- Sun Feb 25, 2007 10:39 pm
- Forum: General discussion
- Topic: BUG report !
- Replies: 3
- Views: 6143
- Sat Feb 24, 2007 5:07 pm
- Forum: General discussion
- Topic: Few suggestions for new build of ZGE
- Replies: 2
- Views: 5344
- Sat Feb 24, 2007 1:04 pm
- Forum: Releases
- Topic: ZGameEditor beta 0.93
- Replies: 1
- Views: 7024
ZGameEditor beta 0.93
This is the fourth release of the beta version. Changes: * Most of the suggestions from Mattias are implemented, from this thread * 'Refresh mesh' bug fixed, reported by turshija here * New icons for many of the components * + minor fixes Note: If you are using Firefox 2.0 as a browser, you may need...
- Sat Feb 24, 2007 10:12 am
- Forum: General discussion
- Topic: Syntax question?
- Replies: 4
- Views: 7646
Re: Syntax question?
Ah, clever!beldus wrote: modvalue =frac(X/Y)*Y
Where from your example x=10 and y=5
I knew there must be a simpler solution then what I suggested.
- Fri Feb 23, 2007 12:57 pm
- Forum: General discussion
- Topic: Syntax question?
- Replies: 4
- Views: 7646
You can use frac-funtion which returns the decimal part. frac(10.5) = 0.5 frac(10) = 0.0 Temp1=12/5; //2.4 Temp2=Temp1-frac(Temp1); //2.0 Temp1=Temp1*5 - Temp2*5; //2.0 Temp1 now has the mod-value. Maybe if you tell me what you want to do then I can suggest an easier variant? I will add a mod-functi...
- Thu Feb 22, 2007 6:05 pm
- Forum: General discussion
- Topic: Where is everybody ? :)
- Replies: 2
- Views: 6056
Well, soon I will release a public 1.0 version and then the forums will be open for everybody. So hopefully there won't be so lonely here then :) But it is hard to find users that are willing to spend time testing a new product, and writing feedback on forums. People have a limited amount of spare t...
- Thu Feb 22, 2007 5:57 pm
- Forum: General discussion
- Topic: Future of ZGameEditor ...
- Replies: 1
- Views: 4829
- Thu Feb 22, 2007 5:55 pm
- Forum: Your projects
- Topic: First testing app :)
- Replies: 5
- Views: 8049