Search found 2277 matches

by VilleK
Thu Mar 01, 2007 10:32 pm
Forum: Your projects
Topic: New tutorial
Replies: 4
Views: 8729

This is cool stuff, a Break Out clone, well done :) I can see why you need to read level data from files. I'm working on this feature, and it will be the first release after the 1.0 release. I will take a closer look at your project later to see if there is anything to comment, but at first look it ...
by VilleK
Wed Feb 28, 2007 1:33 pm
Forum: General discussion
Topic: ZGameEditor overview
Replies: 1
Views: 4718

ZGameEditor overview

I've posted a new article on the documentation page in preparation for the 1.0 release:
ZGameEditor overview
by VilleK
Tue Feb 27, 2007 4:01 pm
Forum: General discussion
Topic: GUI suggestion for new version
Replies: 1
Views: 5216

I can see the problem :)

I will make the sliders narrower and make the buttons
visible by aligning them to the right border.

As an alternative to using the sliders, you can click and
drag with left or right mouse button on the 3d-display.
by VilleK
Tue Feb 27, 2007 11:53 am
Forum: General discussion
Topic: ZGameEditor help file
Replies: 6
Views: 12277

Well, also maybe if it is a good tool I can buy a license.
Do you have a web-adress to a officïcal WinCHR webpage?
I only find cracks when I google for WinCHR...
by VilleK
Mon Feb 26, 2007 5:04 pm
Forum: Your projects
Topic: Need App.DeltaTime help :)
Replies: 1
Views: 5293

I'm impressed! You really seem to have understood how to use ZGE even though there is so little documentation, good work. That makes me happy! :) About deltatime: Since you only set an initial velocity in OnSpawn, you do not need to use deltatime. If you modify Velocity or Position in an expression ...
by VilleK
Mon Feb 26, 2007 4:44 pm
Forum: General discussion
Topic: ZGameEditor help file
Replies: 6
Views: 12277

Boris, that is EXCELLENT :D

You are incredibly helpful, thank you :)
ZGE would progress much slower without your comments and help.

What tool have you used for making the help-file?
by VilleK
Mon Feb 26, 2007 4:40 pm
Forum: Releases
Topic: ZGameEditor beta 0.931
Replies: 0
Views: 7923

ZGameEditor beta 0.931

Update to the 0.93 release. * In 0.93 some components were disabled in the "Add component" dialog. * Clipboard handling rewritten: Now it behaves like a normal window application. - data is kept in the clipboard when opening another project - data is still in clipboard when closing ZGameEd...
by VilleK
Sun Feb 25, 2007 10:39 pm
Forum: General discussion
Topic: BUG report !
Replies: 3
Views: 6143

Oops!

Ok, I will fix this.

Thanks for reporting.
by VilleK
Sat Feb 24, 2007 5:07 pm
Forum: General discussion
Topic: Few suggestions for new build of ZGE
Replies: 2
Views: 5344

Yes clipboard support should be improved. In the meantime, try this for moving components between projects: Open the .zgeproj-files with a text editor like notepad. You will see xml-text like this: <Group Name="Globals"> <Children> ... </Children> </Group> <!-- Globals --> Copy and paste t...
by VilleK
Sat Feb 24, 2007 1:04 pm
Forum: Releases
Topic: ZGameEditor beta 0.93
Replies: 1
Views: 7024

ZGameEditor beta 0.93

This is the fourth release of the beta version. Changes: * Most of the suggestions from Mattias are implemented, from this thread * 'Refresh mesh' bug fixed, reported by turshija here * New icons for many of the components * + minor fixes Note: If you are using Firefox 2.0 as a browser, you may need...
by VilleK
Sat Feb 24, 2007 10:12 am
Forum: General discussion
Topic: Syntax question?
Replies: 4
Views: 7646

Re: Syntax question?

beldus wrote: modvalue =frac(X/Y)*Y

Where from your example x=10 and y=5
Ah, clever!

I knew there must be a simpler solution then what I suggested.
by VilleK
Fri Feb 23, 2007 12:57 pm
Forum: General discussion
Topic: Syntax question?
Replies: 4
Views: 7646

You can use frac-funtion which returns the decimal part. frac(10.5) = 0.5 frac(10) = 0.0 Temp1=12/5; //2.4 Temp2=Temp1-frac(Temp1); //2.0 Temp1=Temp1*5 - Temp2*5; //2.0 Temp1 now has the mod-value. Maybe if you tell me what you want to do then I can suggest an easier variant? I will add a mod-functi...
by VilleK
Thu Feb 22, 2007 6:05 pm
Forum: General discussion
Topic: Where is everybody ? :)
Replies: 2
Views: 6056

Well, soon I will release a public 1.0 version and then the forums will be open for everybody. So hopefully there won't be so lonely here then :) But it is hard to find users that are willing to spend time testing a new product, and writing feedback on forums. People have a limited amount of spare t...
by VilleK
Thu Feb 22, 2007 5:57 pm
Forum: General discussion
Topic: Future of ZGameEditor ...
Replies: 1
Views: 4829

Boris,

Currently the plan is to make the program totally free, and maybe
make it open source later on.

I do this just for fun :)
by VilleK
Thu Feb 22, 2007 5:55 pm
Forum: Your projects
Topic: First testing app :)
Replies: 5
Views: 8049

I'm thinking about this, and I will make some kind of file input feature
for reading data from files similar to how you describe.

But I will first release the 1.0 version, then add more features afterwards :)