Ok, now I can reproduce the problem using those paths.
Strange... it works if with 1.0.2-path if you save the project in .\projects.
I'll see if I can fix it for next release.
Thanks!
Search found 2277 matches
- Wed Apr 04, 2007 6:28 pm
- Forum: Releases
- Topic: ZGameEditor 1.02: updated
- Replies: 7
- Views: 17699
- Mon Apr 02, 2007 6:28 pm
- Forum: Releases
- Topic: ZGameEditor 1.02: updated
- Replies: 7
- Views: 17699
- Mon Apr 02, 2007 11:19 am
- Forum: General discussion
- Topic: Wiki and PDF manual
- Replies: 3
- Views: 7579
I already use a wiki-software for the documentation. It is called PMWiki. Right now it is closed for public editing, but I will open it up when I'm sure I can have control over spam-problem.
Thanks for the links, I will check them out.
Thanks for the links, I will check them out.
- Mon Apr 02, 2007 8:38 am
- Forum: General discussion
- Topic: I'm back
- Replies: 0
- Views: 6635
I'm back
I had a nice holiday on Tenerife last week. Now I'm back to work. I will make a new release with bug-fixes soon, and keep working on new features. I also cleaned up the forum from the spam that was posted last week. If anyone have some advice for how to keep a phpbb-based forum relatively spam-free ...
- Thu Mar 29, 2007 10:55 pm
- Forum: Releases
- Topic: ZGameEditor 1.02: updated
- Replies: 7
- Views: 17699
- Thu Mar 29, 2007 10:50 pm
- Forum: General discussion
- Topic: expression parser
- Replies: 1
- Views: 5287
- Sat Mar 24, 2007 4:17 pm
- Forum: General discussion
- Topic: I'll be offline a couple of days
- Replies: 0
- Views: 6490
I'll be offline a couple of days
I'm taking some vacation tomorrow.
I don't know if there is internet access where I'll go, so I might be offline for a maximum of 6 days.
But please keep posting questions, I'll reply as soon as I can.
I don't know if there is internet access where I'll go, so I might be offline for a maximum of 6 days.
But please keep posting questions, I'll reply as soon as I can.
- Fri Mar 23, 2007 5:26 pm
- Forum: Releases
- Topic: ZGameEditor 1.02: updated
- Replies: 7
- Views: 17699
I don't know what happened with the oscillators, I've recompiled the program and now it works. This is possibly a problem with Delphi 2007. I've uploaded a new zip-file of the 1.02 version. ResHacker still works for me. Try deleting the ResHacker.ini - file and see if that helps. If not, check out t...
- Fri Mar 23, 2007 12:22 pm
- Forum: General discussion
- Topic: a few bugs and things
- Replies: 6
- Views: 10405
You have found another bug :) SpawnModel behave incorrect for Reference, it should guarantee only one instance but now there may be several instances. I will fix this in next version. Workaround: Your MoveEmitter have a zero repeat delay. This makes the spawnmodel execute several times for a single ...
- Fri Mar 23, 2007 10:51 am
- Forum: Releases
- Topic: ZGameEditor 1.02: updated
- Replies: 7
- Views: 17699
ZGameEditor 1.02: updated
Changes in 1.02 version: - Fixed : "When you add a TextFloatRef after you already have Text the tree view doesn't update until you edit the Text field" - Fixed : "When you change the Model.Scale numbers it changes the lighting. For example if something is scaled down to 0.2 0.2 0.2 th...
- Thu Mar 22, 2007 8:49 pm
- Forum: General discussion
- Topic: a few bugs and things
- Replies: 6
- Views: 10405
- Thu Mar 22, 2007 8:12 pm
- Forum: General discussion
- Topic: a few bugs and things
- Replies: 6
- Views: 10405
- Wed Mar 21, 2007 9:25 pm
- Forum: General discussion
- Topic: Wiki and PDF manual
- Replies: 3
- Views: 7579
Hi elan, ZGameEditor may become open source later on, but not initially. There will be more documentation. I've just not had enough time yet. ZGE is a very new product you know :wink: Do you think the wiki should be open for public editing? If anyone wants to help with documentation then I would be ...
- Wed Mar 21, 2007 9:19 pm
- Forum: General discussion
- Topic: a few bugs and things
- Replies: 6
- Views: 10405
Thanks for reporting these bugs, I have copied your post into my todo-list and will try to solve the problems in later releases. MeshSphere or a new type of sphere primitive could be generated in spherical coordinates instead of cylindrical coordinates to make the ends less pointed. Yes this would b...
- Tue Mar 20, 2007 3:14 pm
- Forum: General discussion
- Topic: Is it posible to add shapes in Mesh.Producers?
- Replies: 1
- Views: 5804