Search found 2277 matches

by VilleK
Wed Apr 04, 2007 6:28 pm
Forum: Releases
Topic: ZGameEditor 1.02: updated
Replies: 7
Views: 17699

Ok, now I can reproduce the problem using those paths.
Strange... it works if with 1.0.2-path if you save the project in .\projects.
I'll see if I can fix it for next release.
Thanks!
by VilleK
Mon Apr 02, 2007 6:28 pm
Forum: Releases
Topic: ZGameEditor 1.02: updated
Replies: 7
Views: 17699

I just tried running ZGE in a folder named "ZGameEditor 1.0.2" and it works ok with ResHacker.

I'm using ResHacker 3.4.0.79 (displayed in about-box when running reshacker.exe separately).
What is your full installation path?
by VilleK
Mon Apr 02, 2007 11:19 am
Forum: General discussion
Topic: Wiki and PDF manual
Replies: 3
Views: 7579

I already use a wiki-software for the documentation. It is called PMWiki. Right now it is closed for public editing, but I will open it up when I'm sure I can have control over spam-problem.

Thanks for the links, I will check them out.
by VilleK
Mon Apr 02, 2007 8:38 am
Forum: General discussion
Topic: I'm back
Replies: 0
Views: 6635

I'm back

I had a nice holiday on Tenerife last week. Now I'm back to work. I will make a new release with bug-fixes soon, and keep working on new features. I also cleaned up the forum from the spam that was posted last week. If anyone have some advice for how to keep a phpbb-based forum relatively spam-free ...
by VilleK
Thu Mar 29, 2007 10:55 pm
Forum: Releases
Topic: ZGameEditor 1.02: updated
Replies: 7
Views: 17699

Great that you found the problem! I'm still on vacation, but will try to fix that when I get back.

I also found that spambots have found this forum... That's the problem with using widely spread programs like phpbb.

Ville
by VilleK
Thu Mar 29, 2007 10:50 pm
Forum: General discussion
Topic: expression parser
Replies: 1
Views: 5287

I have used the tool "Coco R for Delphi" for building the expression parser. It is a good tool, but it is a bit of work to integrate it to your application and requires knowledge of compiler writing.
by VilleK
Sat Mar 24, 2007 4:17 pm
Forum: General discussion
Topic: I'll be offline a couple of days
Replies: 0
Views: 6490

I'll be offline a couple of days

I'm taking some vacation tomorrow.
I don't know if there is internet access where I'll go, so I might be offline for a maximum of 6 days.
But please keep posting questions, I'll reply as soon as I can.
by VilleK
Fri Mar 23, 2007 5:26 pm
Forum: Releases
Topic: ZGameEditor 1.02: updated
Replies: 7
Views: 17699

I don't know what happened with the oscillators, I've recompiled the program and now it works. This is possibly a problem with Delphi 2007. I've uploaded a new zip-file of the 1.02 version. ResHacker still works for me. Try deleting the ResHacker.ini - file and see if that helps. If not, check out t...
by VilleK
Fri Mar 23, 2007 12:22 pm
Forum: General discussion
Topic: a few bugs and things
Replies: 6
Views: 10405

You have found another bug :) SpawnModel behave incorrect for Reference, it should guarantee only one instance but now there may be several instances. I will fix this in next version. Workaround: Your MoveEmitter have a zero repeat delay. This makes the spawnmodel execute several times for a single ...
by VilleK
Fri Mar 23, 2007 10:51 am
Forum: Releases
Topic: ZGameEditor 1.02: updated
Replies: 7
Views: 17699

ZGameEditor 1.02: updated

Changes in 1.02 version: - Fixed : "When you add a TextFloatRef after you already have Text the tree view doesn't update until you edit the Text field" - Fixed : "When you change the Model.Scale numbers it changes the lighting. For example if something is scaled down to 0.2 0.2 0.2 th...
by VilleK
Thu Mar 22, 2007 8:49 pm
Forum: General discussion
Topic: a few bugs and things
Replies: 6
Views: 10405

Also, I just found the problem with flat shaded spheres. It turns out that for flat shading open gl use just one normal for each triangle . It does not make an average of the three normals. And for the Z-side of the sphere, it picked the same normal for all triangles: the middle "south pole&quo...
by VilleK
Thu Mar 22, 2007 8:12 pm
Forum: General discussion
Topic: a few bugs and things
Replies: 6
Views: 10405

Your simulation application looks interesting.
I found the problem thanks to your attachment, and it will be fixed in the next release.
by VilleK
Wed Mar 21, 2007 9:25 pm
Forum: General discussion
Topic: Wiki and PDF manual
Replies: 3
Views: 7579

Hi elan, ZGameEditor may become open source later on, but not initially. There will be more documentation. I've just not had enough time yet. ZGE is a very new product you know :wink: Do you think the wiki should be open for public editing? If anyone wants to help with documentation then I would be ...
by VilleK
Wed Mar 21, 2007 9:19 pm
Forum: General discussion
Topic: a few bugs and things
Replies: 6
Views: 10405

Thanks for reporting these bugs, I have copied your post into my todo-list and will try to solve the problems in later releases. MeshSphere or a new type of sphere primitive could be generated in spherical coordinates instead of cylindrical coordinates to make the ends less pointed. Yes this would b...
by VilleK
Tue Mar 20, 2007 3:14 pm
Forum: General discussion
Topic: Is it posible to add shapes in Mesh.Producers?
Replies: 1
Views: 5804

For meshbox and meshsphere you can only have one producer and then a mesh-filter like meshexpression. If you use the meshimplicit producer you can add shapes together with implicitcombine. Or you can "combine" shapes by rendering several shapes in OnRender. This gives the benefit of being ...