Search found 1891 matches

by Kjell
Tue Mar 04, 2008 4:20 pm
Forum: General discussion
Topic: Auto center model
Replies: 16
Views: 19202

Hej VilleK, Almost, but not quite. The pivot is being taken in consideration now .. which is good, although it seems to be inverted, but there is something else going on that shouldn't happen. This is going to be tricky to explain ... The behavior you mentioned when trying to export from Maya, is ac...
by Kjell
Tue Mar 04, 2008 3:07 pm
Forum: General discussion
Topic: Auto center model
Replies: 16
Views: 19202

Hej, COG stands for "Center of Gravity". I presumed you actually used that approach for calculating the center of a model automatically ( average x,y,z value of all vertices ). I did notice the difference with the "Auto center model" setting turned off as well. Then the COG ends ...
by Kjell
Mon Mar 03, 2008 7:45 pm
Forum: General discussion
Topic: Auto center model
Replies: 16
Views: 19202

Hej VilleK, No I'm not Swedish .. I did however used to live in Göteborg :) Anyway .. I've attached a .3ds containing a 1x1x1 box with it's pivot at 0,0,0 and it's cog at 5,0,0. The easiest way to visualize the problem is to set the model's RotationVelocity.Z. And yes, it does import back into my 3d...
by Kjell
Mon Mar 03, 2008 7:27 pm
Forum: General discussion
Topic: Auto center model
Replies: 16
Views: 19202

Auto center model

Hej,

The pivot / center of imported objects seems to be set to the center of the mesh automatically regardless of the "Auto center model" setting when importing 3ds files. Potential bug?

Regards,
Kjell
by Kjell
Mon Mar 03, 2008 7:14 pm
Forum: General discussion
Topic: Switches
Replies: 2
Views: 5149

Hej VilleK,

No problem, as you mentioned, a series of IF statements will do the trick for now as well.

Kind Regards,
Kjell
by Kjell
Mon Mar 03, 2008 7:12 pm
Forum: General discussion
Topic: Feature requests?
Replies: 65
Views: 81086

:idea:

Some basic fog properties.

App
- FogType ( Linear || Exponential || Squared ) :list?
- FogColor :color

App.Fog:Linear
- FogStart :float
- FogEnd :float

App.Fog:Exponential || Squared
- FogDensity :float

Regards,
Kjell
by Kjell
Sun Mar 02, 2008 8:31 pm
Forum: General discussion
Topic: Switches
Replies: 2
Views: 5149

Switches

Hello,

Are switches ( switch / case / break ) already implemented in the scripting language? When I type "switch" the text does become bold, but I haven't been able to get it to work yet.

Kind Regards,
Kjell
by Kjell
Sun Mar 02, 2008 3:36 pm
Forum: General discussion
Topic: Feature requests?
Replies: 65
Views: 81086

:roll: Collision tests are only made between models with the Category-property set to match the definition in a DefineCollision-component. So for instance a Model with Category set to 0 does not have any collision tests and no cpu-time is wasted on this. Ah of course, should have realized that. I ag...
by Kjell
Sat Mar 01, 2008 4:08 pm
Forum: General discussion
Topic: Feature requests?
Replies: 65
Views: 81086

Hej VilleK, Understandable .. but you might want to change it sooner then later if you agree with the deficiency. Take some time to let it sink in ;) The same thing goes for Light(s) / Camera(s) by the way. Currently you have those values fixed as App properties. I think the component idea that you ...
by Kjell
Sat Mar 01, 2008 3:24 pm
Forum: General discussion
Topic: Help with textures
Replies: 13
Views: 15539

Hi VilleK, When reproducing the problem, I noticed I was actually mistaken about the Velocity issue. This was due to me being unaware of the Velocity property being multiplied with the DeltaTime by default. Probably should have read the Component reference more carefully :roll: Concerning the 3ds fo...
by Kjell
Sat Mar 01, 2008 2:57 pm
Forum: General discussion
Topic: Feature requests?
Replies: 65
Views: 81086

Hi, I'd like to see the Collision properties ( and it's associated OnCollision state ) of a Model removed and replaced by Collision components ( in a similar fashion as KeyPress ). I think this will still be intuitive enough for beginners, but opens up the possibility for models without collision, h...
by Kjell
Sat Mar 01, 2008 2:19 pm
Forum: General discussion
Topic: Help with textures
Replies: 13
Views: 15539

Hi, I've googled for backface culling in Anim8tor, and it seems like there is a disable/enable backside switch in the options menu. Each model in ZGE has it's own Velocity property ( vector ) that you can access through for example Model.Velocity.X. However ( and this is directed to VilleK ), I noti...
by Kjell
Fri Feb 29, 2008 8:51 pm
Forum: General discussion
Topic: Help with textures
Replies: 13
Views: 15539

Hello,

You might want to double-check the normals of your model in the tool you've created it in. Make sure you've got double-sided face rendering turned off in your viewport and that all normals are pointing outwards.

Good luck~
Kjell
by Kjell
Fri Feb 29, 2008 8:30 pm
Forum: General discussion
Topic: Feature requests?
Replies: 65
Views: 81086

Hi, New weekend .. new requests :) Some small ones to start with ( apart from the first ). ZGE - Softimage XSI ( dotXSI ) format support. Or COLLADA alternatively. Shortcuts - Ctrl+S as "Save project" shortcut instead of "Toggle lock preview selected components". - Delete key as ...
by Kjell
Sun Feb 24, 2008 1:16 pm
Forum: General discussion
Topic: Open Wiki
Replies: 2
Views: 7793

Hej Villek, Good to hear that you're positive towards the idea of a Open Wiki. Orthographic: Side-scrolling 2D, real-time top-down maps, isometric views, industrial presentations .. there are quite some applications for this, although i agree that it's not top priority. ScreenWidth & ScreenHeigh...