Ah, more good suggestions :) I updated the tutorial and component reference with a bit of information of the coordinate system used for rendering text. The current font-handling is not very good, the text looks unprofessional for various reasons. I am planning to add a feature for importing bitmappe...
Thank you for all this feedback! I really want the tutorials to be easy to understand. When creating the PlayerModel you set CollisionBounds = 0.5 0.5 but there are four fields and you don't explain what each field is. I just added this: "Notice that CollisionBounds have four edit fields, but w...
Hey Boris, nice to see you are still with us :) The collision tests are 2d-only at the moment. You can still make it work by adding a Condition-component to the OnCollision property list which tests the z-value. You also need to take care that you won't have repeated collisions. When you reverse the...
I probably shouldn't add new features so close to the 1.0 release, but Boris have been asking for this feature for so long so here it is: * New components for reading from a file: File, FileAction, FileMoveData - File represents a file on disk - FileAction controls when to read from a File - FileMov...
This latest version of the beta is a release candidate for the 1.0 version.
Changes:
* Only minor fixes in this release
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Well I don't need files for this kind of games .... I have ideas for much more interesting and bigger games :) Sounds very interesting :D The thing I though about Bouncer was that it could load level layout from files, so that you could have very different looking levels like in "Arkanoid".
This is cool stuff, a Break Out clone, well done :) I can see why you need to read level data from files. I'm working on this feature, and it will be the first release after the 1.0 release. I will take a closer look at your project later to see if there is anything to comment, but at first look it ...