Boris, welcome back again
Look forward to your projects!
Search found 2274 matches
- Wed Jun 06, 2007 1:46 pm
- Forum: General discussion
- Topic: And, im still here :)
- Replies: 1
- Views: 4678
- Wed Jun 06, 2007 1:45 pm
- Forum: Your projects
- Topic: Bangers game, beta version
- Replies: 1
- Views: 5483
It's fun to play. I like the way cars bounce off the walls. It plays very different speed between preview and run windows. This is because different frame rates. Try replacing code like this: //Instead of this: //Speed = Speed + 0.01; //Do this instead Speed += 4 * App.DeltaTime; That will make the ...
- Wed Jun 06, 2007 1:25 pm
- Forum: General discussion
- Topic: Wierd bug ...
- Replies: 2
- Views: 6108
- Fri Jun 01, 2007 8:05 pm
- Forum: General discussion
- Topic: Hi!!
- Replies: 8
- Views: 10501
Hi and welcome juansrx! Is there any basic data structure, like an array There is currently no built in array type in the scripting language. But if you look at the FileDemo example it demonstrates how to read an array-like structure from a text file and build a tile-map from that. Is there any scro...
- Mon May 21, 2007 8:39 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 80364
- Mon May 07, 2007 6:36 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 80364
- Sat May 05, 2007 3:38 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 80364
Feature requests?
I'm planning which features to add for next version of ZGameEditor. If there is something important you think is missing in the current version of ZGameEditor then post a feature request here, thanks! :) EDIT: Because there are so many posts in this thread now I've moved the discussion to a separate...
- Tue May 01, 2007 10:35 am
- Forum: Releases
- Topic: ZGameEditor 1.2.1: CleanseCube demo
- Replies: 0
- Views: 16846
ZGameEditor 1.2.1: CleanseCube demo
Changes in 1.2.1 version: - Improved : The MeshCube component now correctly generates texture coordinates so that a cube can be completely covered with a texture. - Improved : The MeshCube component has new properties XCount and YCount for controlling the nr of subdivisions of the cube. Combine a su...
- Fri Apr 20, 2007 3:51 pm
- Forum: General discussion
- Topic: Font component documentation
- Replies: 0
- Views: 6496
Font component documentation
Reference documentation for the new Font-component is now up:
http://www.zgameeditor.org/index.php/ComponentRef/Font
http://www.zgameeditor.org/index.php/ComponentRef/Font
- Wed Apr 18, 2007 3:36 pm
- Forum: Releases
- Topic: ZGameEditor 1.2.0: Bitmapped fonts
- Replies: 0
- Views: 17714
ZGameEditor 1.2.0: Bitmapped fonts
Changes in 1.2.0 version: - New feature : The Font-component allows you to use external bitmaps as fonts. See the modified font in Triple-E for an example of this. - New feature : You can now enter multi-line text for the RenderText component. - Improved : The UPX-compressor is now included in the Z...
- Mon Apr 16, 2007 7:15 pm
- Forum: General discussion
- Topic: I'm still alive :)
- Replies: 1
- Views: 4976
- Tue Apr 10, 2007 8:31 am
- Forum: Releases
- Topic: ZGameEditor 1.1.0: Import bitmaps and set video modes (UPD)
- Replies: 0
- Views: 14283
ZGameEditor 1.1.0: Import bitmaps and set video modes (UPD)
Changes in 1.1.0 version: - New feature : Properties on Application " Fullscreen " and " ScreenMode " allow you to set video settings for your application. - New feature : Import bitmaps to your application to use as textures with the new BitmapFromFile -component. For now there ...
- Wed Apr 04, 2007 6:28 pm
- Forum: Releases
- Topic: ZGameEditor 1.02: updated
- Replies: 7
- Views: 17501
- Mon Apr 02, 2007 6:28 pm
- Forum: Releases
- Topic: ZGameEditor 1.02: updated
- Replies: 7
- Views: 17501
- Mon Apr 02, 2007 11:19 am
- Forum: General discussion
- Topic: Wiki and PDF manual
- Replies: 3
- Views: 7549
I already use a wiki-software for the documentation. It is called PMWiki. Right now it is closed for public editing, but I will open it up when I'm sure I can have control over spam-problem.
Thanks for the links, I will check them out.
Thanks for the links, I will check them out.