Search found 2277 matches

by VilleK
Wed Mar 23, 2022 10:18 am
Forum: General discussion
Topic: ZGE on Mac
Replies: 38
Views: 152872

Re: ZGE on Mac

Alpha 3 on top: When generating binary then ZGE will create an application bundle for your project. This is required for an application to receive keypresses. So if your project is named "test.zgeproj" then it will create the application bundle "test.app". This can be started in ...
by VilleK
Fri Mar 18, 2022 2:26 pm
Forum: General discussion
Topic: ZGE on Mac
Replies: 38
Views: 152872

Re: ZGE on Mac

New alpha on top:
- Fixed possible file corruption when saving projects with binary properties (such as BitmapFromFile)
- F9 now works to build and launch project

Still no keyboard support though, hope to fix that soon.
by VilleK
Thu Mar 17, 2022 9:24 pm
Forum: General discussion
Topic: ZGE on Mac
Replies: 38
Views: 152872

Re: ZGE on Mac

It looks like it has problems saving the settings file. This does not happen here. Maybe try moving the application to Application folder or to desktop and see if it makes a difference.
by VilleK
Thu Mar 17, 2022 4:39 pm
Forum: General discussion
Topic: ZGE on Mac
Replies: 38
Views: 152872

Re: ZGE on Mac

Yes I can open and run it! I was able to load CleanseCube and run it both from ZGE and make a build. Some warnings were popping up in the process but I guess it's nothing unexpected (although one of the errors did sound a bit scary, warning me that I might end up with corrupt data). I did take scre...
by VilleK
Thu Mar 17, 2022 2:07 pm
Forum: General discussion
Topic: ZGE on Mac
Replies: 38
Views: 152872

Re: ZGE on Mac

Here is first alpha build. I'm posting this mostly to see if rrTea can open it at all :) Note: - This is very early and most things do not yet work. - This is a Intel build so if using on M1 Mac then it requires Rosetta 2 to be installed. - You may need to enable running applications downloaded from...
by VilleK
Thu Mar 17, 2022 11:58 am
Forum: General discussion
Topic: Irregular sprite overlapping area
Replies: 4
Views: 7137

Re: Irregular sprite overlapping area

I agree, very cool example!
by VilleK
Mon Mar 14, 2022 2:58 pm
Forum: Bug reports
Topic: AudioMixer resets when loading the project
Replies: 9
Views: 11377

Re: AudioMixer resets when loading the project

VilleK wrote: Thu Mar 10, 2022 3:07 pm I've now fixed the access violation. Please download ZGE again to test.
Not sure I actually updated the public build. Please try again now.
by VilleK
Thu Mar 10, 2022 3:07 pm
Forum: Bug reports
Topic: AudioMixer resets when loading the project
Replies: 9
Views: 11377

Re: AudioMixer resets when loading the project

Ats wrote: Sat Mar 05, 2022 7:55 am AudioMixer.Ch2Active = 1;
AudioMixer.Ch2Volume = 0.5;
AudioMixer.Ch3Active = 1;
AudioMixer.Ch3Volume = 0.5;

I get an AccessViolation Error...
I've now fixed the access violation. Please download ZGE again to test.
by VilleK
Wed Mar 09, 2022 12:33 pm
Forum: General discussion
Topic: ZGE on Mac
Replies: 38
Views: 152872

ZGE on Mac

Edit: the latest alpha build is attached here. ---- I'm looking at making the ZGE editor available on Mac. Previously only the runtime engine works on Mac but this is an attempt at making the whole editor working. The main problem with porting the editor is that it depends on the Delphi VCL which is...
by VilleK
Mon Mar 07, 2022 3:24 pm
Forum: Bug reports
Topic: AudioMixer resets when loading the project
Replies: 9
Views: 11377

Re: AudioMixer resets when loading the project

So far it seems to be two separate problems: - Channel 0 and 1 active and volume are set to default values by the designer. This seems to override settings in zgeproj files. - Assigning audiomixer properties in expressions fails with player.bin that is built with Freepascal in 64-bit build. I'll con...
by VilleK
Sun Mar 06, 2022 1:03 pm
Forum: Bug reports
Topic: AudioMixer resets when loading the project
Replies: 9
Views: 11377

Re: AudioMixer resets when loading the project

AudioMixer is treated specially in the engine so there is a possibility something got wrong in the transition to 64-bit. I'll investigate.
by VilleK
Fri Feb 25, 2022 11:52 am
Forum: Releases
Topic: Download older releases
Replies: 10
Views: 65275

Re: Download older releases

Here is a 32-bit build from the current sources.
by VilleK
Fri Feb 25, 2022 9:27 am
Forum: Releases
Topic: Download older releases
Replies: 10
Views: 65275

Re: Download older releases

Hope VilleK would have a 32bit version. Not too keen on ver 5.0 though since it has taken away the small size exe ability. The world is 64-bit now and 32-bit is treated by modern OS as legacy at best (or simply rejected, as on macOS). I'd like to avoid having two different builds and downloads. But...
by VilleK
Thu Feb 24, 2022 9:24 am
Forum: General discussion
Topic: Edition of the Sound component
Replies: 3
Views: 6156

Re: Edition of the Sound component

In general, I would recommend using the sound editor. Trying to set individual properties in the properties panel is not very productive. The sound editor is designed to make it possible to create a variety of sounds but I totally understand it is daunting to use if you don't have previous experienc...
by VilleK
Mon Feb 14, 2022 8:07 am
Forum: General discussion
Topic: Optimizing texture swaps
Replies: 2
Views: 6179

Re: Optimizing texture swaps

Exactly what Kjell said. He is the true ZGE guru :)