Search found 2274 matches

by VilleK
Thu Mar 15, 2007 7:35 pm
Forum: General discussion
Topic: Suggestion for Lock preview
Replies: 1
Views: 5552

Yes, I'm not that happy with the usability of the lock preview feature.
A separate icon could work, I will try that!

I just answered you post about the hello world - tutorial, and here you are back already with another good idea, thanks :)
by VilleK
Thu Mar 15, 2007 7:30 pm
Forum: General discussion
Topic: Tutorial 2: The "Hello World" application
Replies: 7
Views: 12177

Ah, more good suggestions :) I updated the tutorial and component reference with a bit of information of the coordinate system used for rendering text. The current font-handling is not very good, the text looks unprofessional for various reasons. I am planning to add a feature for importing bitmappe...
by VilleK
Thu Mar 15, 2007 3:26 pm
Forum: General discussion
Topic: Tutorial 3: The "OneButton" game application
Replies: 4
Views: 9409

Thank you for all this feedback! I really want the tutorials to be easy to understand. When creating the PlayerModel you set CollisionBounds = 0.5 0.5 but there are four fields and you don't explain what each field is. I just added this: "Notice that CollisionBounds have four edit fields, but w...
by VilleK
Tue Mar 13, 2007 6:22 pm
Forum: General discussion
Topic: Reading variables from a file
Replies: 0
Views: 6572

Reading variables from a file

The new components for reading from a file now have reference documentation:
http://www.zgameeditor.org/index.php/ComponentRef/File

The FileDemo sample project demonstrates how to read from a file:
Image
by VilleK
Tue Mar 13, 2007 12:05 pm
Forum: General discussion
Topic: ZGameEditor help file
Replies: 6
Views: 12234

Thanks for the tip sajith, I will check it out!
by VilleK
Mon Mar 12, 2007 4:42 pm
Forum: General discussion
Topic: New problem
Replies: 2
Views: 6033

Hey Boris, nice to see you are still with us :) The collision tests are 2d-only at the moment. You can still make it work by adding a Condition-component to the OnCollision property list which tests the z-value. You also need to take care that you won't have repeated collisions. When you reverse the...
by VilleK
Fri Mar 09, 2007 3:43 pm
Forum: Releases
Topic: ZGameEditor 1.0: First public release
Replies: 0
Views: 10141

ZGameEditor 1.0: First public release

I'm proud to announce the first public release of ZGameEditor!

It can be downloaded from the new ZGameEditor-homepage: www.zgameeditor.org.

Direct link to download page.
by VilleK
Wed Mar 07, 2007 11:50 am
Forum: Releases
Topic: ZGameEditor 0.941: Read file support
Replies: 2
Views: 10013

You see, it helps to ask many times :wink:
by VilleK
Tue Mar 06, 2007 5:57 pm
Forum: Releases
Topic: ZGameEditor 0.941: Read file support
Replies: 2
Views: 10013

ZGameEditor 0.941: Read file support

I probably shouldn't add new features so close to the 1.0 release, but Boris have been asking for this feature for so long so here it is: * New components for reading from a file: File, FileAction, FileMoveData - File represents a file on disk - FileAction controls when to read from a File - FileMov...
by VilleK
Sat Mar 03, 2007 5:29 pm
Forum: Releases
Topic: ZGameEditor 0.94 release candidate
Replies: 0
Views: 7960

ZGameEditor 0.94 release candidate

This latest version of the beta is a release candidate for the 1.0 version.

Changes:

* Only minor fixes in this release

Note: If you are using Firefox 2.0 as a browser, you may need to hold SHIFT while clicking on the download link to enable the "save" button in the download dialog.
by VilleK
Sat Mar 03, 2007 12:58 am
Forum: General discussion
Topic: Big problem! Need help please!
Replies: 2
Views: 5505

You have different spawnmodel SpawnStyles. Set the SpawnStyle to
Reference for XModel and it will work.
by VilleK
Fri Mar 02, 2007 8:00 am
Forum: Your projects
Topic: New tutorial
Replies: 4
Views: 8696

Well I don't need files for this kind of games .... I have ideas for much more interesting and bigger games :) Sounds very interesting :D The thing I though about Bouncer was that it could load level layout from files, so that you could have very different looking levels like in "Arkanoid".
by VilleK
Thu Mar 01, 2007 10:32 pm
Forum: Your projects
Topic: New tutorial
Replies: 4
Views: 8696

This is cool stuff, a Break Out clone, well done :) I can see why you need to read level data from files. I'm working on this feature, and it will be the first release after the 1.0 release. I will take a closer look at your project later to see if there is anything to comment, but at first look it ...
by VilleK
Wed Feb 28, 2007 1:33 pm
Forum: General discussion
Topic: ZGameEditor overview
Replies: 1
Views: 4693

ZGameEditor overview

I've posted a new article on the documentation page in preparation for the 1.0 release:
ZGameEditor overview
by VilleK
Tue Feb 27, 2007 4:01 pm
Forum: General discussion
Topic: GUI suggestion for new version
Replies: 1
Views: 5204

I can see the problem :)

I will make the sliders narrower and make the buttons
visible by aligning them to the right border.

As an alternative to using the sliders, you can click and
drag with left or right mouse button on the 3d-display.