Search found 1898 matches
- Wed Mar 05, 2008 5:39 pm
- Forum: General discussion
- Topic: Auto center model
- Replies: 16
- Views: 19216
Hej VilleK, Well, first of all I would change the import behavior slightly, in that by default it creates a model component for each separate object in the .3ds file. So for the box example ( the one with the cyan colored text ) a model component would be created with a position of 5,0,0, and the co...
- Wed Mar 05, 2008 4:24 pm
- Forum: General discussion
- Topic: Animations
- Replies: 2
- Views: 4946
Hej VilleK, Taken from the Wikipedia entry: Originally created by Sony Computer Entertainment as the official format for PlayStation 3 and PlayStation Portable development, it has since become the property of the Khronos Group, a member-funded industry consortium, which now shares the copyright with...
- Wed Mar 05, 2008 4:21 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 81430
- Wed Mar 05, 2008 2:30 pm
- Forum: General discussion
- Topic: Animations
- Replies: 2
- Views: 4946
Animations
Hi, Even though I'm aware that animations exported in .3ds files are currently unsupported, it probably won't do much harm shedding some light onto it already. While diving through the 3ds files correspondent to the "Auto center model" topic with the "Opener" tool, I noticed that...
- Wed Mar 05, 2008 1:27 pm
- Forum: General discussion
- Topic: Auto center model
- Replies: 16
- Views: 19216
Hi VilleK, Sorry for the confusion, this difference is caused by resetting the XForm before exporting. Also I was incorrect about the pivot being animatable ... and while it seems like you can do this, it actually just offsets the Mesh Matrix and stores the movement in a position/rotation keyframe o...
- Tue Mar 04, 2008 7:45 pm
- Forum: General discussion
- Topic: ZGE
- Replies: 1
- Views: 4020
ZGE
Did you know ZGE is actually a acronym for "Zero Gravity Effect"? Makes up for a great denotation of your lightweight / easy-to-get-into editor
Kjell
- Tue Mar 04, 2008 6:47 pm
- Forum: General discussion
- Topic: Auto center model
- Replies: 16
- Views: 19216
- Tue Mar 04, 2008 4:20 pm
- Forum: General discussion
- Topic: Auto center model
- Replies: 16
- Views: 19216
Hej VilleK, Almost, but not quite. The pivot is being taken in consideration now .. which is good, although it seems to be inverted, but there is something else going on that shouldn't happen. This is going to be tricky to explain ... The behavior you mentioned when trying to export from Maya, is ac...
- Tue Mar 04, 2008 3:07 pm
- Forum: General discussion
- Topic: Auto center model
- Replies: 16
- Views: 19216
- Mon Mar 03, 2008 7:45 pm
- Forum: General discussion
- Topic: Auto center model
- Replies: 16
- Views: 19216
Hej VilleK, No I'm not Swedish .. I did however used to live in Göteborg :) Anyway .. I've attached a .3ds containing a 1x1x1 box with it's pivot at 0,0,0 and it's cog at 5,0,0. The easiest way to visualize the problem is to set the model's RotationVelocity.Z. And yes, it does import back into my 3d...
- Mon Mar 03, 2008 7:27 pm
- Forum: General discussion
- Topic: Auto center model
- Replies: 16
- Views: 19216
Auto center model
Hej,
The pivot / center of imported objects seems to be set to the center of the mesh automatically regardless of the "Auto center model" setting when importing 3ds files. Potential bug?
Regards,
Kjell
The pivot / center of imported objects seems to be set to the center of the mesh automatically regardless of the "Auto center model" setting when importing 3ds files. Potential bug?
Regards,
Kjell
- Mon Mar 03, 2008 7:14 pm
- Forum: General discussion
- Topic: Switches
- Replies: 2
- Views: 5156
- Mon Mar 03, 2008 7:12 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 81430
- Sun Mar 02, 2008 8:31 pm
- Forum: General discussion
- Topic: Switches
- Replies: 2
- Views: 5156
Switches
Hello,
Are switches ( switch / case / break ) already implemented in the scripting language? When I type "switch" the text does become bold, but I haven't been able to get it to work yet.
Kind Regards,
Kjell
Are switches ( switch / case / break ) already implemented in the scripting language? When I type "switch" the text does become bold, but I haven't been able to get it to work yet.
Kind Regards,
Kjell
- Sun Mar 02, 2008 3:36 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 81430
:roll: Collision tests are only made between models with the Category-property set to match the definition in a DefineCollision-component. So for instance a Model with Category set to 0 does not have any collision tests and no cpu-time is wasted on this. Ah of course, should have realized that. I ag...