Search found 1898 matches

by Kjell
Wed Mar 05, 2008 5:39 pm
Forum: General discussion
Topic: Auto center model
Replies: 16
Views: 19216

Hej VilleK, Well, first of all I would change the import behavior slightly, in that by default it creates a model component for each separate object in the .3ds file. So for the box example ( the one with the cyan colored text ) a model component would be created with a position of 5,0,0, and the co...
by Kjell
Wed Mar 05, 2008 4:24 pm
Forum: General discussion
Topic: Animations
Replies: 2
Views: 4946

Hej VilleK, Taken from the Wikipedia entry: Originally created by Sony Computer Entertainment as the official format for PlayStation 3 and PlayStation Portable development, it has since become the property of the Khronos Group, a member-funded industry consortium, which now shares the copyright with...
by Kjell
Wed Mar 05, 2008 4:21 pm
Forum: General discussion
Topic: Feature requests?
Replies: 65
Views: 81430

Hej, Some material / texture related requests. Import 3DS-file - UV data support ( some kind of UV data does seem to get imported, but haven't been able to get it to work properly ). - Automatically generate material / bitmap components when importing 3d data containing materials & texture refer...
by Kjell
Wed Mar 05, 2008 2:30 pm
Forum: General discussion
Topic: Animations
Replies: 2
Views: 4946

Animations

Hi, Even though I'm aware that animations exported in .3ds files are currently unsupported, it probably won't do much harm shedding some light onto it already. While diving through the 3ds files correspondent to the "Auto center model" topic with the "Opener" tool, I noticed that...
by Kjell
Wed Mar 05, 2008 1:27 pm
Forum: General discussion
Topic: Auto center model
Replies: 16
Views: 19216

Hi VilleK, Sorry for the confusion, this difference is caused by resetting the XForm before exporting. Also I was incorrect about the pivot being animatable ... and while it seems like you can do this, it actually just offsets the Mesh Matrix and stores the movement in a position/rotation keyframe o...
by Kjell
Tue Mar 04, 2008 7:45 pm
Forum: General discussion
Topic: ZGE
Replies: 1
Views: 4020

ZGE

:idea:

Did you know ZGE is actually a acronym for "Zero Gravity Effect"? Makes up for a great denotation of your lightweight / easy-to-get-into editor 8)

Kjell
by Kjell
Tue Mar 04, 2008 6:47 pm
Forum: General discussion
Topic: Auto center model
Replies: 16
Views: 19216

Hej VilleK,

Here you go~

Regards,
Kjell
by Kjell
Tue Mar 04, 2008 4:20 pm
Forum: General discussion
Topic: Auto center model
Replies: 16
Views: 19216

Hej VilleK, Almost, but not quite. The pivot is being taken in consideration now .. which is good, although it seems to be inverted, but there is something else going on that shouldn't happen. This is going to be tricky to explain ... The behavior you mentioned when trying to export from Maya, is ac...
by Kjell
Tue Mar 04, 2008 3:07 pm
Forum: General discussion
Topic: Auto center model
Replies: 16
Views: 19216

Hej, COG stands for "Center of Gravity". I presumed you actually used that approach for calculating the center of a model automatically ( average x,y,z value of all vertices ). I did notice the difference with the "Auto center model" setting turned off as well. Then the COG ends ...
by Kjell
Mon Mar 03, 2008 7:45 pm
Forum: General discussion
Topic: Auto center model
Replies: 16
Views: 19216

Hej VilleK, No I'm not Swedish .. I did however used to live in Göteborg :) Anyway .. I've attached a .3ds containing a 1x1x1 box with it's pivot at 0,0,0 and it's cog at 5,0,0. The easiest way to visualize the problem is to set the model's RotationVelocity.Z. And yes, it does import back into my 3d...
by Kjell
Mon Mar 03, 2008 7:27 pm
Forum: General discussion
Topic: Auto center model
Replies: 16
Views: 19216

Auto center model

Hej,

The pivot / center of imported objects seems to be set to the center of the mesh automatically regardless of the "Auto center model" setting when importing 3ds files. Potential bug?

Regards,
Kjell
by Kjell
Mon Mar 03, 2008 7:14 pm
Forum: General discussion
Topic: Switches
Replies: 2
Views: 5156

Hej VilleK,

No problem, as you mentioned, a series of IF statements will do the trick for now as well.

Kind Regards,
Kjell
by Kjell
Mon Mar 03, 2008 7:12 pm
Forum: General discussion
Topic: Feature requests?
Replies: 65
Views: 81430

:idea:

Some basic fog properties.

App
- FogType ( Linear || Exponential || Squared ) :list?
- FogColor :color

App.Fog:Linear
- FogStart :float
- FogEnd :float

App.Fog:Exponential || Squared
- FogDensity :float

Regards,
Kjell
by Kjell
Sun Mar 02, 2008 8:31 pm
Forum: General discussion
Topic: Switches
Replies: 2
Views: 5156

Switches

Hello,

Are switches ( switch / case / break ) already implemented in the scripting language? When I type "switch" the text does become bold, but I haven't been able to get it to work yet.

Kind Regards,
Kjell
by Kjell
Sun Mar 02, 2008 3:36 pm
Forum: General discussion
Topic: Feature requests?
Replies: 65
Views: 81430

:roll: Collision tests are only made between models with the Category-property set to match the definition in a DefineCollision-component. So for instance a Model with Category set to 0 does not have any collision tests and no cpu-time is wasted on this. Ah of course, should have realized that. I ag...