Search found 613 matches
- Sun Aug 27, 2023 3:01 pm
- Forum: Feature requests
- Topic: Edit XML with an external editor
- Replies: 13
- Views: 63631
Re: Edit XML with an external editor
Thanks. The batch is working nicely now, and it's not erasing the ZGameEditor.ini anymore.
- Fri Aug 25, 2023 10:14 am
- Forum: Feature requests
- Topic: Update upx.exe?
- Replies: 5
- Views: 36166
Re: Update upx.exe?
Oh, ok then. Thanks.
- Tue Aug 22, 2023 7:11 pm
- Forum: Feature requests
- Topic: Update upx.exe?
- Replies: 5
- Views: 36166
Re: Update upx.exe?
Oh, all right. Or maybe just put a txt file in the Tool folder, explaining how to retrieve the exe and put it here
- Sun Aug 20, 2023 2:20 pm
- Forum: Feature requests
- Topic: Update upx.exe?
- Replies: 5
- Views: 36166
Re: Update upx.exe?
I just tried the new upx.exe: Windows: upx.exe Omeganaut.exe 2383Ko -> 432Ko Works perfectly Linux: upx.exe Omeganaut 2237Ko -> 318Ko But file is now broken: An unhandled exception occured at $0000000000401604: EAccessViuolation: Access violation $0000000000401604 I'm currently deciphering the upx-d...
- Sun Aug 20, 2023 1:41 pm
- Forum: Feature requests
- Topic: Update upx.exe?
- Replies: 5
- Views: 36166
Update upx.exe?
Since I saw that upx.exe is missing in the latest release of ZGE , I started searching how it works, for my batch packer. Then I discovered that the help document of ZGE is pointing to https://github.com/korczis/upx/tree/master, which is 11 years old. The maintained sourcecode of upx is to here now:...
- Sun Aug 20, 2023 9:14 am
- Forum: Feature requests
- Topic: Edit XML with an external editor
- Replies: 13
- Views: 63631
Re: Edit XML with an external editor
I was searching for the bat discussion in the forum, and I just discovered I never replied to your question... :oops: Maybe your project is huge? How many seconds does it take? The project is a blasting 689Ko. Most of the size comes from the 3DS imported objects. The project tree takes 16 seconds to...
- Thu Aug 03, 2023 9:45 am
- Forum: Bug reports
- Topic: Lock isn't locked after XML edit
- Replies: 0
- Views: 45159
Lock isn't locked after XML edit
How to reproduce:
- Click something (ex: App:ZApplication)
- Click the toggle lock preview
- Click the Edit XML, modify it and validate
- Toggle lock is still lit, but in fact it isn't
- You can click it once to lock it
- Tue Jul 25, 2023 10:08 am
- Forum: General discussion
- Topic: Skybox
- Replies: 4
- Views: 20795
Re: Skybox
Oh right, I had to start from a 2D rectangle to make the cylinder!!! That's why the one I was trying to make would look like an old pillow. Thanks :D Do you want / need your clouds to animate over time? Not just scrolling? Yes. But the clouds are only animated during the stage transitions. It change...
- Tue Jul 25, 2023 8:45 am
- Forum: General discussion
- Topic: Skybox
- Replies: 4
- Views: 20795
Re: Skybox
All right, I get it :wink: But the problem is that I'm taking advantage of ZGE BitmapNoise to make a moving background. I'm trying with a SkyCylinder, that only rotates on its X axis. It should work, but the cylinder mesh ZGE Library.xml is made out of a sphere, without texture coordinates. So I mad...
- Mon Jul 24, 2023 9:40 pm
- Forum: General discussion
- Topic: Skybox
- Replies: 4
- Views: 20795
Skybox
Hello. I want to rotate the sky while landing on planets in Omeganaut. So I'm planning to replace the background rectangle by a skybox. But I don't know how to get rid of the visible edges and corners of the cube. Is this possible, or should I use a skysphere instead? Here's my simple example: <?xml...
- Wed Jul 05, 2023 1:49 pm
- Forum: General discussion
- Topic: ZGEBullet Collision Shape Viewer / Editor
- Replies: 14
- Views: 93508
Re: ZGEBullet Collision Shape Viewer / Editor
And it's done! The whole thing can be optimized, but it's working and already saving me tons of time. Here's the latest ZGE project. I moved the creation of the ZGEBullet shapes to the same ZLibrary as the declaration of their names, so it is simpler to not forget things. <?xml version="1.0&quo...
- Tue Jul 04, 2023 7:32 pm
- Forum: General discussion
- Topic: ZGEBullet Collision Shape Viewer / Editor
- Replies: 14
- Views: 93508
Re: ZGEBullet Collision Shape Viewer / Editor
Thanks Kjell. I'm not sure I understand what's going on in you snipet. What are the ZExpression and MeshExpression doing in a group? I didn't know this would even work. But another great example anyway :D I can simply retrieve the offset in my sketchup ruby script and store it with the rest, it will...
- Sun Jul 02, 2023 7:06 am
- Forum: General discussion
- Topic: ZGEBullet Collision Shape Viewer / Editor
- Replies: 14
- Views: 93508
Re: ZGEBullet Collision Shape Viewer / Editor
Thanks for the tips, Kjell. I'm advancing pretty well, but I'm stumbling on a little problem. With this new method, it is simpler to export models to ZGE without having to center them, so that, as an example, the pyramid can be put on the ground by setting its Position.Z = 0, instead of Position.Z =...
- Fri Jun 30, 2023 4:11 pm
- Forum: General discussion
- Topic: ZGEBullet Collision Shape Viewer / Editor
- Replies: 14
- Views: 93508
Re: ZGEBullet Collision Shape Viewer / Editor
This is taking shape, one might say. The next step is to be able to export compound shapes, made out of one or several shapes. It starts at one, because if the shape is rotated or translated, then it is set as a compound shape: Example with just one translated box: SHAPE_BOX_1000x400x30000 = zbtCrea...
- Thu Jun 29, 2023 8:38 pm
- Forum: General discussion
- Topic: ZGEBullet Collision Shape Viewer / Editor
- Replies: 14
- Views: 93508
Re: ZGEBullet Collision Shape Viewer / Editor
This was pretty straight forward. Tomorrow I'll attack cylinders, capsules and cones, then the compound shapes
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