Search found 2280 matches

by VilleK
Fri Feb 25, 2022 9:27 am
Forum: Releases
Topic: Download older releases
Replies: 10
Views: 67867

Re: Download older releases

Hope VilleK would have a 32bit version. Not too keen on ver 5.0 though since it has taken away the small size exe ability. The world is 64-bit now and 32-bit is treated by modern OS as legacy at best (or simply rejected, as on macOS). I'd like to avoid having two different builds and downloads. But...
by VilleK
Thu Feb 24, 2022 9:24 am
Forum: General discussion
Topic: Edition of the Sound component
Replies: 5
Views: 7002

Re: Edition of the Sound component

In general, I would recommend using the sound editor. Trying to set individual properties in the properties panel is not very productive. The sound editor is designed to make it possible to create a variety of sounds but I totally understand it is daunting to use if you don't have previous experienc...
by VilleK
Mon Feb 14, 2022 8:07 am
Forum: General discussion
Topic: Optimizing texture swaps
Replies: 2
Views: 6935

Re: Optimizing texture swaps

Exactly what Kjell said. He is the true ZGE guru :)
by VilleK
Tue Feb 08, 2022 8:11 am
Forum: Extensions
Topic: Deploy DLL
Replies: 10
Views: 34725

Re: Deploy DLL

The sources of several of those libraries can be found here: https://github.com/Rado-1

I'm not sure if Rado1 have made 64-bit builds of those available for download.

"qoob" library is by another author and seems it is no longer maintained and the sources aren't available.
by VilleK
Mon Feb 07, 2022 2:25 pm
Forum: Extensions
Topic: Deploy DLL
Replies: 10
Views: 34725

Re: Deploy DLL

Thanks Kjell :)

This file works. I've updated ZGE so the latest version includes this 64-bit bass.dll.

@ab2: Does this solve your problem?
by VilleK
Mon Feb 07, 2022 12:18 pm
Forum: Extensions
Topic: Deploy DLL
Replies: 10
Views: 34725

Re: Deploy DLL or use DLL's on current Windows 10 64 bit?

ab2 wrote: Mon Feb 07, 2022 12:09 pm Can the with ZGE 5.0b supplied bass.dll
be used/registered/made functional
I see, the problem is that the included bass.dll is 32-bit while ZGE is now 64-bit. Does anyone know where we can find a 64-bit bass DLL? I'm not sure what the official project homepage is.
by VilleK
Sun Dec 19, 2021 12:15 pm
Forum: General discussion
Topic: A few questions relating to Y rotation
Replies: 5
Views: 8508

Re: A few questions relating to Y rotation

Can always rely on Kjell to remember things I forgot :D .
by VilleK
Fri Dec 17, 2021 9:08 am
Forum: General discussion
Topic: A few questions relating to Y rotation
Replies: 5
Views: 8508

Re: A few questions relating to Y rotation

Hi, The default camera axis in ZGE have not changed since version 1.0 as far as I can remember so not sure what is going on in your case. @Kjell is usually the master at these kind of questions so maybe he will come around and help. OGG-support is included since several years but to my knowledge it ...
by VilleK
Wed Dec 15, 2021 4:23 pm
Forum: General discussion
Topic: Forums are online again
Replies: 1
Views: 6163

Forums are online again

There was a php-server upgrade which caused the ZGE forum to stop working. Now I've upgraded phpbb to latest version and everything should work again. Thanks to the several people who noticed this and contacted me.
by VilleK
Thu Nov 11, 2021 10:09 am
Forum: General discussion
Topic: ZGE & Mac M1
Replies: 14
Views: 19797

Re: ZGE & Mac M1

rrTea wrote: Thu Nov 04, 2021 10:09 am I tried to get used to using ZGE through FL, but didn't manage.
I can understand this. Do you have any other option to run ZGE?

ZGE designer tool uses the VCL library that is Windows specific and that makes it hard to port to Mac.
by VilleK
Mon Sep 20, 2021 1:19 pm
Forum: General discussion
Topic: ZGE & Mac M1
Replies: 14
Views: 19797

Re: ZGE & Mac M1

Nice! I think you can test with "if(MACOS)" to make code run differently on Mac. Indeed I expect it will crash if you try calling Windows specific functions.
by VilleK
Wed Sep 15, 2021 8:07 am
Forum: Releases
Topic: ZGameEditor version 5.0
Replies: 4
Views: 9199

Re: ZGameEditor version 5.0

RageZ wrote: Tue Sep 14, 2021 5:23 pm just quickly tried the screen saver engine and get Invalid Windows Image pop up come up in editor.
Sorry, I uploaded 32-bit build by accident. File above is updated now. Please try again.
by VilleK
Mon Sep 13, 2021 7:27 am
Forum: Releases
Topic: ZGameEditor version 5.0
Replies: 4
Views: 9199

Re: ZGameEditor version 5.0

Because someone emailed and asked about it: here is an updated build of the screensaver engine that works with latest ZGE.
by VilleK
Mon Aug 30, 2021 8:49 am
Forum: General discussion
Topic: ZGE & Mac M1
Replies: 14
Views: 19797

Re: ZGE & Mac M1

There is a way to develop on Mac if you can manage to edit the zgeproj file directly with a text editor. 1. Install demo version of FL Studio: https://www.image-line.com/fl-studio-download/ 2. Put your zgeproj file in this folder /Applications/FL Studio 20.app/Contents/Resources/FL/Plugins/Fruity/Ef...
by VilleK
Wed Aug 25, 2021 9:08 am
Forum: General discussion
Topic: ZGE & Mac M1
Replies: 14
Views: 19797

Re: ZGE & Mac M1

There is also Parallells: https://9to5mac.com/2021/05/03/the-super-easy-guide-for-installing-windows-on-m1-macs-using-parallels-desktop-16-for-mac-video/ I hope you find a solution that works for you. It would be a shame if this becomes a hurdle for further development. Your ZGE projects look fantas...