Search found 2280 matches
- Fri Feb 25, 2022 9:27 am
- Forum: Releases
- Topic: Download older releases
- Replies: 10
- Views: 67867
Re: Download older releases
Hope VilleK would have a 32bit version. Not too keen on ver 5.0 though since it has taken away the small size exe ability. The world is 64-bit now and 32-bit is treated by modern OS as legacy at best (or simply rejected, as on macOS). I'd like to avoid having two different builds and downloads. But...
- Thu Feb 24, 2022 9:24 am
- Forum: General discussion
- Topic: Edition of the Sound component
- Replies: 5
- Views: 7002
Re: Edition of the Sound component
In general, I would recommend using the sound editor. Trying to set individual properties in the properties panel is not very productive. The sound editor is designed to make it possible to create a variety of sounds but I totally understand it is daunting to use if you don't have previous experienc...
- Mon Feb 14, 2022 8:07 am
- Forum: General discussion
- Topic: Optimizing texture swaps
- Replies: 2
- Views: 6935
Re: Optimizing texture swaps
Exactly what Kjell said. He is the true ZGE guru
- Tue Feb 08, 2022 8:11 am
- Forum: Extensions
- Topic: Deploy DLL
- Replies: 10
- Views: 34725
Re: Deploy DLL
The sources of several of those libraries can be found here: https://github.com/Rado-1
I'm not sure if Rado1 have made 64-bit builds of those available for download.
"qoob" library is by another author and seems it is no longer maintained and the sources aren't available.
I'm not sure if Rado1 have made 64-bit builds of those available for download.
"qoob" library is by another author and seems it is no longer maintained and the sources aren't available.
- Mon Feb 07, 2022 2:25 pm
- Forum: Extensions
- Topic: Deploy DLL
- Replies: 10
- Views: 34725
Re: Deploy DLL
Thanks Kjell
This file works. I've updated ZGE so the latest version includes this 64-bit bass.dll.
@ab2: Does this solve your problem?
This file works. I've updated ZGE so the latest version includes this 64-bit bass.dll.
@ab2: Does this solve your problem?
- Mon Feb 07, 2022 12:18 pm
- Forum: Extensions
- Topic: Deploy DLL
- Replies: 10
- Views: 34725
Re: Deploy DLL or use DLL's on current Windows 10 64 bit?
I see, the problem is that the included bass.dll is 32-bit while ZGE is now 64-bit. Does anyone know where we can find a 64-bit bass DLL? I'm not sure what the official project homepage is.
- Sun Dec 19, 2021 12:15 pm
- Forum: General discussion
- Topic: A few questions relating to Y rotation
- Replies: 5
- Views: 8508
Re: A few questions relating to Y rotation
Can always rely on Kjell to remember things I forgot .
- Fri Dec 17, 2021 9:08 am
- Forum: General discussion
- Topic: A few questions relating to Y rotation
- Replies: 5
- Views: 8508
Re: A few questions relating to Y rotation
Hi, The default camera axis in ZGE have not changed since version 1.0 as far as I can remember so not sure what is going on in your case. @Kjell is usually the master at these kind of questions so maybe he will come around and help. OGG-support is included since several years but to my knowledge it ...
- Wed Dec 15, 2021 4:23 pm
- Forum: General discussion
- Topic: Forums are online again
- Replies: 1
- Views: 6163
Forums are online again
There was a php-server upgrade which caused the ZGE forum to stop working. Now I've upgraded phpbb to latest version and everything should work again. Thanks to the several people who noticed this and contacted me.
- Thu Nov 11, 2021 10:09 am
- Forum: General discussion
- Topic: ZGE & Mac M1
- Replies: 14
- Views: 19797
- Mon Sep 20, 2021 1:19 pm
- Forum: General discussion
- Topic: ZGE & Mac M1
- Replies: 14
- Views: 19797
Re: ZGE & Mac M1
Nice! I think you can test with "if(MACOS)" to make code run differently on Mac. Indeed I expect it will crash if you try calling Windows specific functions.
- Wed Sep 15, 2021 8:07 am
- Forum: Releases
- Topic: ZGameEditor version 5.0
- Replies: 4
- Views: 9199
- Mon Sep 13, 2021 7:27 am
- Forum: Releases
- Topic: ZGameEditor version 5.0
- Replies: 4
- Views: 9199
Re: ZGameEditor version 5.0
Because someone emailed and asked about it: here is an updated build of the screensaver engine that works with latest ZGE.
- Mon Aug 30, 2021 8:49 am
- Forum: General discussion
- Topic: ZGE & Mac M1
- Replies: 14
- Views: 19797
Re: ZGE & Mac M1
There is a way to develop on Mac if you can manage to edit the zgeproj file directly with a text editor. 1. Install demo version of FL Studio: https://www.image-line.com/fl-studio-download/ 2. Put your zgeproj file in this folder /Applications/FL Studio 20.app/Contents/Resources/FL/Plugins/Fruity/Ef...
- Wed Aug 25, 2021 9:08 am
- Forum: General discussion
- Topic: ZGE & Mac M1
- Replies: 14
- Views: 19797
Re: ZGE & Mac M1
There is also Parallells: https://9to5mac.com/2021/05/03/the-super-easy-guide-for-installing-windows-on-m1-macs-using-parallels-desktop-16-for-mac-video/ I hope you find a solution that works for you. It would be a shame if this becomes a hurdle for further development. Your ZGE projects look fantas...