Search found 621 matches

by Ats
Mon Jun 25, 2018 7:21 pm
Forum: General discussion
Topic: Touch happens on release instead of on press (Android)
Replies: 7
Views: 10011

Re: Touch happens on release instead of on press (Android)

Oh ok... I've just verified and everything's perfect: <?xml version="1.0" encoding="iso-8859-1" ?> <ZApplication Name="App" Caption="ZGameEditor application" FileVersion="2" AndroidPackageName="com.mydomain.touchscreen"> <OnLoaded> <SetAppS...
by Ats
Mon Jun 25, 2018 6:49 pm
Forum: General discussion
Topic: Touch happens on release instead of on press (Android)
Replies: 7
Views: 10011

Re: Touch happens on release instead of on press (Android)

Thanks. I didn't saw that in the scripting reference :oops:
So I have another question because it seems to be working differently:
App.MousePosition.X is moving between -1 and 1. But what about touchGetX?
by Ats
Mon Jun 25, 2018 6:01 pm
Forum: General discussion
Topic: Touch happens on release instead of on press (Android)
Replies: 7
Views: 10011

Touch happens on release instead of on press (Android)

Hi. I'm handling the touch input on Android like a mouse click using the KeyPress componant with { for the left click. On the computer, it works perfectly on press. But on Android, the magic only occurs on touch release. For pushing a button, it's weird but it's not a big problem. But for constant p...
by Ats
Sun Jun 24, 2018 9:55 pm
Forum: General discussion
Topic: Pausing
Replies: 9
Views: 11815

Re: Pausing

Two little notes for my future self when I'll stumble on that problem again: Pausing the game with ModelUpdatesEnabled isn't pausing the Timer componant, so it needs to be stacked after a Condition componant with return GameState.ModelUpdatesEnabled; Pausing the game in preview mode deactivates the ...
by Ats
Fri Jun 22, 2018 12:50 am
Forum: General discussion
Topic: Pausing
Replies: 9
Views: 11815

Re: Pausing

Thanks Kjell, glad to see you are still here :) Pause is working like a charm ! By the way, using: init: Key[1] = Key[0]; Key[0] = 0; pressing key: Key[0] = 1; resolution: if(Key[0] && !Key[1]) is so simple compared to what I did in the game I'm trying to resurect... It's time for some code ...
by Ats
Thu Jun 21, 2018 10:49 pm
Forum: General discussion
Topic: Pausing
Replies: 9
Views: 11815

Re: Pausing

Hi, I'm back in the game after a VERY long time... And I forgot a few things about how ZGE works...
How do you toggle the AppState "ModelUpdatesEnabled" from a ZExpression?
by Ats
Sat Jan 09, 2016 10:57 am
Forum: General discussion
Topic: How to shuffle an array?
Replies: 2
Views: 4670

Re: How to shuffle an array?

Thanks fof giving the name of the method ;)
Thanks to that, I found a cool website with methods for everything in a lot of programming languages: http://rosettacode.org/
by Ats
Sat Jan 09, 2016 10:07 am
Forum: General discussion
Topic: How to shuffle an array?
Replies: 2
Views: 4670

How to shuffle an array?

Hi,

I'm trying to shuffle the numbers inside an array. But as there is no splice method, I don't find an efficient way to do that without having to call random a lot of times. How would you do that in ZGE?

Thanks
by Ats
Mon Nov 16, 2015 12:12 am
Forum: General discussion
Topic: Import "voxel" model with texture
Replies: 2
Views: 4895

Re: Import "voxel" model with texture

Oh! I was using an online converter to obtain the 3ds file, and I didn't know that it was removing the texture coordinates...
Now it's working. Thanks Kjell :)
by Ats
Sun Nov 15, 2015 6:17 pm
Forum: General discussion
Topic: Import "voxel" model with texture
Replies: 2
Views: 4895

Import "voxel" model with texture

Hi everyone, It's been a long time...
Currently I'm playing with MagicaVoxel (https://voxel.codeplex.com/) and I was wondering, once you have converted the obj file to 3ds, how do you import it WITH it's texture to ZGE? Thanks for your help!
by Ats
Mon Jan 12, 2015 10:49 am
Forum: General discussion
Topic: Exporting images from ZGE
Replies: 17
Views: 29677

mmm... Even with the KeyPress.RepeatDelay set to 0, it takes almost 3 seconds per frame on your ZGE project to make a capture... I'm using an Asus Transformer T100 ( http://www.engadget.com/products/asus/transformer/book/t100/specs/ ). For the flat shading, you are totally right. I'm working on this...
by Ats
Mon Jan 12, 2015 9:22 am
Forum: General discussion
Topic: Exporting images from ZGE
Replies: 17
Views: 29677

I finally had the time to use your image exporter. But I didn't think that it would take that much time for the processor to make a capture :shock: I've made some rotating ships and stuff: http://www.txori.com/data/images/articles/150112_fighter.gif http://www.txori.com/data/images/articles/150112_i...
by Ats
Tue Dec 09, 2014 4:36 pm
Forum: General discussion
Topic: Exporting images from ZGE
Replies: 17
Views: 29677

Exporting images from ZGE

Hi,

I'd like to make some animated gif from rotating models in ZGE.
Is it possible to export some frames to png or another image format?
Or do I have to use an external recording software?

Thanks!
by Ats
Sun Sep 21, 2014 5:59 pm
Forum: Your projects
Topic: OMEGANAUT
Replies: 96
Views: 164464

Nice. Does that work with KeyPress too? The F1 help file doesn't provide more than Note: KeyPress can now also be used as a data type in ZExpressions, if you prefer. It would be useful to avoid duplicating the same bit of code for keyboard and gamepad, but I can't do a thing using @KeyPress(Keys:&qu...
by Ats
Sun Sep 21, 2014 3:48 pm
Forum: Your projects
Topic: OMEGANAUT
Replies: 96
Views: 164464

Cool, that was very helpful :P
By the way, I didn't know that you could spawn models using createModel(Blast); ...
That will simplify my code a lot!