Search found 418 matches
- Wed Dec 12, 2012 3:26 am
- Forum: General discussion
- Topic: Try this story line
- Replies: 0
- Views: 6672
Try this story line
Ok, so I had this light bulb moment and I envisioned this - Scene opens at a baseball diamond, game in progress. Camera is perched high and behind home plate, where the user sees what the scene is. Camera swoops down to the left or right of the umpire, looking at an Undecided Object in the batters b...
- Mon Dec 03, 2012 6:27 am
- Forum: Your projects
- Topic: Scary Robots (was Still Falling)
- Replies: 20
- Views: 52090
- Thu Nov 29, 2012 5:32 pm
- Forum: Your projects
- Topic: Scary Robots (was Still Falling)
- Replies: 20
- Views: 52090
- Wed Nov 28, 2012 5:20 pm
- Forum: Your projects
- Topic: Scary Robots (was Still Falling)
- Replies: 20
- Views: 52090
Scary-Robots : All the print is unreadable, right from the intro. I use 1360-1024 res. - perhaps unusual, but works for my failing vision without glasses. Since the game starts full-screen, there is no option to experiment with different res. Mipmapping swap just removes all print. There is an arrow...
- Wed Nov 28, 2012 3:58 am
- Forum: Your projects
- Topic: Scary Robots (was Still Falling)
- Replies: 20
- Views: 52090
Scary-Robots : That, by far, is the most immersive product I've seen created with good 'ole ZGE. Needs a compass, and some kind of faint sound of operation of the robots, so they can't sneak up behind you quite, and I mean small, so easily. Grenade launcher duels are fun. The robots must be guarding...
- Thu Nov 15, 2012 7:07 pm
- Forum: Tips'n'Tricks
- Topic: Droid color capture
- Replies: 0
- Views: 15650
- Wed Nov 07, 2012 6:03 am
- Forum: ZGE Source Code
- Topic: Z# Game Editor - Porting ZGE to C#
- Replies: 17
- Views: 43162
- Mon Oct 15, 2012 4:06 pm
- Forum: Releases
- Topic: 3.0.0 beta (ZGE on Android)
- Replies: 266
- Views: 448052
- Mon Oct 01, 2012 4:57 pm
- Forum: Your projects
- Topic: CastleNode - android demo
- Replies: 19
- Views: 50820
Ho, ho! That is freaking excellent, JPH! 34K second try. I was frantically stabbing away, almost bruising my finger tip. The help screen is just the right size font for my Galaxy Nexus - don't need my glasses. Personally, I think the invaders are too pretty, and the castle is too plain - but that is...
- Sat Sep 22, 2012 5:55 am
- Forum: Tips'n'Tricks
- Topic: File loading your Droid
- Replies: 0
- Views: 15340
File loading your Droid
When you usb-connect your droid and "enable usb debugging" on your device, ... what you do in effect is connect another drive to your windows machine. Opening "my computer" will show your droid as a mobile device, and you can explore the menus and files on your device. What some ...
- Thu Sep 20, 2012 9:07 pm
- Forum: Your projects
- Topic: CastleNode - android demo
- Replies: 19
- Views: 50820
- Fri Sep 07, 2012 2:59 am
- Forum: Your projects
- Topic: CastleNode - android demo
- Replies: 19
- Views: 50820
- Fri Aug 31, 2012 3:31 pm
- Forum: Your projects
- Topic: CastleNode - android demo
- Replies: 19
- Views: 50820
- Thu Aug 16, 2012 3:00 pm
- Forum: Your projects
- Topic: CastleNode - android demo
- Replies: 19
- Views: 50820
Yeah, I played it yesterday, and as usual it worked flawlessly. Shrunk down on the phone it works better with a stylus, and of course it is pretty tough to survive. :P I noticed one thing. When the castle gets slightly shrunken by an invader getting through, it won't regain it's full size again whil...
- Tue Aug 14, 2012 4:48 am
- Forum: Feature requests
- Topic: music score
- Replies: 13
- Views: 17794
Here is the complete Cup of Tea done with one instrument, exported from MuseScore in standard music .xml. I went looking for applications to generate graphics from it. I found enormous amounts of apps to generate sounds from graphics, but virtually nothing for the other way around. Ideas, anyone? ED...