Search found 623 matches

by Ats
Tue Oct 01, 2013 4:59 pm
Forum: Tips'n'Tricks
Topic: Split-Screen
Replies: 12
Views: 30021

Hi everyone, I'm back for some new little games. Today I was playing with the split-screen method described in this topic, but I have a little problem with your exemple, Kjell. In the application properties I changed the number of RenderPasses to 4. In the OnBeginRenderPass, I commented what comes a...
by Ats
Fri Feb 15, 2013 9:31 pm
Forum: General discussion
Topic: Working on filling gauges
Replies: 5
Views: 6636

That's awesome and exactly what I meant. So the cursors are 2D sprites that are always facing the camera?
What do you mean by "matrix data from the last frame"?

And by the way, thanks for your cursor.zgeproj, it's very usefull for me!
by Ats
Fri Feb 15, 2013 4:35 pm
Forum: General discussion
Topic: Working on filling gauges
Replies: 5
Views: 6636

Yeah, switching from 2D to 3D is a bit hard... I'm learning :) So the camera would be perspective and it can rotate. In fact, I'm testing to add an interactive interface inside a cockpit, much like Samus' ship in Metroid Prime 3: http://youtu.be/QAxeQ-wS7d4?t=4m38s (at 4'38") The torus follows ...
by Ats
Fri Feb 15, 2013 2:15 am
Forum: General discussion
Topic: Working on filling gauges
Replies: 5
Views: 6636

Working on filling gauges

Hi everyone, Today I started working on some filling gauges, and simple things I was making in actionscript are quite hard for me to do with ZGameEditor, so I have some questions for you... In this stripped down example, you can move the circle on the Y axis and the gauge moves up to the circle posi...
by Ats
Wed Feb 13, 2013 2:21 pm
Forum: Releases
Topic: ZGameEditor 3.0.0
Replies: 10
Views: 34028

Ooooh...
So it works like a charm and smoother than using Wine. Thanks for your support!

Here is the zipped ZzDC 3.0.0 file for Ubuntu 12.04 LTS i386 ;)
by Ats
Wed Feb 13, 2013 1:39 pm
Forum: Releases
Topic: ZGameEditor 3.0.0
Replies: 10
Views: 34028

Sorry but you lost me... What project menu are you talking about? I'm compiling directly in the console. Do I have to install an IDE or something? I tried to re-install lazarus (the one who comes with the old fpc 2.4.4) but I didn't managed to find this Android: build command. Is there a way to buil...
by Ats
Wed Feb 13, 2013 10:20 am
Forum: Releases
Topic: ZGameEditor 3.0.0
Replies: 10
Views: 34028

I've updated zplatform_sdl.inc and I installed libgl1-mesa-dev and libsdl1.2-dev for the linking. It's almost OK... Here's the compilation log: ~/zgameeditor-read-only$ fpc -al -XXis -O2 -dZZDC_SDL SDL -dMINIMAL -FU./Build/obj/ -B -Mdelphi -FE./Build/ ZzDC.dpr Warning: Only one source file supported...
by Ats
Wed Feb 13, 2013 1:26 am
Forum: Releases
Topic: ZGameEditor 3.0.0
Replies: 10
Views: 34028

Ok, so I downloaded the latest fpc from sourceforge but now I have new errors in ZPlatform_SDL.inc : ~/zgameeditor-read-only$ fpc -al -XXis -O2 -dZZDC_SDL SDL -dMINIMAL -FU./Build/obj/ -B -Mdelphi -FE./Build/ ZzDC.dpr Warning: Only one source file supported, changing source file to compile from &quo...
by Ats
Mon Feb 11, 2013 9:18 pm
Forum: Releases
Topic: ZGameEditor 3.0.0
Replies: 10
Views: 34028

Hi VilleK, Thanks for this new version. It's working fine on my Xubuntu using Wine. There is still this little problem with the right clic to add components, but the sound don't crash anymore :wink: If that interests you, I tried to compile the sourcecode but it gave me errors with NativeUInt in ZPl...
by Ats
Thu Feb 07, 2013 11:21 am
Forum: General discussion
Topic: Static sprites
Replies: 10
Views: 15833

Hi Kjell, I'm still trying to do the planet hologram from time to time... Are you rendering the sphere using some efficient shader code, or do you place the points by hand on the sphere surface coordinates, and then making them facing the camera and scaling them with the distance ? One more question...
by Ats
Fri Dec 21, 2012 6:51 pm
Forum: Your projects
Topic: OMEGANAUT
Replies: 96
Views: 166941

Hi everyone !

Today I had some time to play with ZGameEditor so I added some sounds to the game and I released it to my website (it's in french)
http://bit.ly/Vga2XL

Maybe I'll improve this little game in the future while making some other tests.

Anyway, thanks for the help you provided ;)
by Ats
Thu Nov 01, 2012 8:33 am
Forum: General discussion
Topic: Static sprites
Replies: 10
Views: 15833

Whoa, that's exactly what I'm trying to do :shock:
As for the hardware, it's my PC because I'm still learning and trying things. I'm more efficient in programming gameplay than in shaders...
by Ats
Wed Oct 31, 2012 5:37 pm
Forum: General discussion
Topic: Static sprites
Replies: 10
Views: 15833

Thanks !!! I was so far away from what you did in your example... I'm trying to create a planet hologram like that one: http://media.indiedb.com/cache/images/games/1/20/19012/thumb_620x2000/screen5.png (Screenshot taken from Anastasyia) I already managed to create a good one using a simple texture a...
by Ats
Wed Oct 31, 2012 9:47 am
Forum: General discussion
Topic: Static sprites
Replies: 10
Views: 15833

Hi, thanks for your example Kjell, very usefull for UI. Then I tried to play with it to obtain a billboard sprite. I followed some tutorials here http://www.lighthouse3d.com/opengl/billboarding/index.php?billSphe , without success... I'm discovering 3D transformations and matrix so can you give me a...
by Ats
Thu Oct 04, 2012 12:41 am
Forum: Your projects
Topic: OMEGANAUT
Replies: 96
Views: 166941

Attaching nodes to the ship was exactly what I did. But your example is better made than mine I must admit. Ville, do not worry as nodes works well in that case, and ZGE is running very smoothly on my 2008 Dell mini 8 with xubuntu. So I'm most happy with that :) Anyway, I made a snippet for keyboard...