Search found 47 matches
- Sat Oct 08, 2011 8:01 pm
- Forum: ZGameEditor Visualizer
- Topic: Changing the Model.Mesh at runtime?
- Replies: 11
- Views: 27966
re: BoxSphere example
Many thanks for this example - have questions :-) 1. You are creating a SphereMesh and then doing a MeshLoad of BoxMesh within its Producer. It looks like by setting float X1, Y1, Z1, X2, Y2, Z2, S, V; at the top MeshExpression you are able not only to grab " The special read/write property &qu...
- Fri Oct 07, 2011 7:17 am
- Forum: ZGameEditor Visualizer
- Topic: Changing the Model.Mesh at runtime?
- Replies: 11
- Views: 27966
re: morphing ...
A good example would be the Ballz preset and the balls slowly changing to cubes.
- Wed Oct 05, 2011 7:07 am
- Forum: ZGameEditor Visualizer
- Topic: reading about the new geometry shader ...
- Replies: 0
- Views: 13818
reading about the new geometry shader ...
can these be created within ZGE? Thanks,
Mic.
Mic.
- Wed Oct 05, 2011 6:06 am
- Forum: ZGameEditor Visualizer
- Topic: Changing the Model.Mesh at runtime?
- Replies: 11
- Views: 27966
is there a technique to morph slowly?
Thanks for the example - much appreciated. Is there a technique to morph slowly between 2 different meshes or would I send the second mesh data to the Shader and write shader morph code to move vertices etc? TIA,
Mic.
Mic.
- Tue Oct 04, 2011 10:33 pm
- Forum: ZGameEditor Visualizer
- Topic: Changing the Model.Mesh at runtime?
- Replies: 11
- Views: 27966
Changing the Model.Mesh at runtime?
If I have a model using mesh1 running around the screen, can I change the mesh1 to mesh2 while the model is instantiated? (Haven't tried yet)
TIA,
Mic.
TIA,
Mic.
- Sun Jul 10, 2011 8:23 pm
- Forum: ZGameEditor Visualizer
- Topic: global var scope?
- Replies: 2
- Views: 14159
ah with you ...
reason I added the global var was that I could swap models in and out using the same update code - instead of adding iX1, iX2, iX3 for each model. But I think you might be right - I do have 30 but they are superimposed - thanks for the tip. Guess I should find another way of easily substituting mode...
- Sun Jul 10, 2011 7:47 pm
- Forum: ZGameEditor Visualizer
- Topic: global var scope?
- Replies: 2
- Views: 14159
global var scope?
This has to be me :-) In the Ballz example where iX and iY are declared as vars owned by the model, I have created 2 global vars, mX and mY, and everywhere in the xml where iX, iY are touched, I do the same thing with mX and mY. And it does not work - only getting 1 model instance where there should...
- Tue Jun 21, 2011 7:42 pm
- Forum: ZGameEditor Visualizer
- Topic: spawn model based on conditional?
- Replies: 6
- Views: 17967
- Tue Jun 21, 2011 4:18 pm
- Forum: ZGameEditor Visualizer
- Topic: spawn model based on conditional?
- Replies: 6
- Views: 17967
good reading - thanks
Is there any info on some of the options that show up under Add Component? Stuff like CallComponent etc? As always TIA.
- Tue Jun 21, 2011 6:26 am
- Forum: ZGameEditor Visualizer
- Topic: spawn model based on conditional?
- Replies: 6
- Views: 17967
- Tue Jun 21, 2011 5:55 am
- Forum: ZGameEditor Visualizer
- Topic: spawn model based on conditional?
- Replies: 6
- Views: 17967
- Tue Jun 21, 2011 2:24 am
- Forum: ZGameEditor Visualizer
- Topic: spawn model based on conditional?
- Replies: 6
- Views: 17967
spawn model based on conditional?
In the structure RepeatSpawnX: Repeat "Iterate X" OnIteration ZExpression SpawnModel TestMod1 how do you do if(x < 15) { SpawnModel TestMod1 } else{ SpawnModel TestMod2 } Can it be done within the Project tree or is it an edit xml thing? Hints would be fine :-) TIA, Mic.
- Mon Jun 20, 2011 9:39 pm
- Forum: ZGameEditor Visualizer
- Topic: Visualizer memory use
- Replies: 2
- Views: 14236
just got a gig of ram back
Thanks this fixed it!
- Mon Jun 20, 2011 7:46 pm
- Forum: ZGameEditor Visualizer
- Topic: Visualizer memory use
- Replies: 2
- Views: 14236
Visualizer memory use
FLoops Studio with one of the Cool Stuff songs loaded: 154,000K
Put Visualizer on Master channel: 1,175,746 K
Wow
Put Visualizer on Master channel: 1,175,746 K
Wow
- Sat Jun 18, 2011 9:42 pm
- Forum: ZGameEditor Visualizer
- Topic: 3DS import gives access violation
- Replies: 4
- Views: 17214
opens in ZGame using Wings3D
Excellent ... opened chains.3ds with Wings3d, exported to .3ds and have whirling chains in Visualizer