Search found 402 matches
- Thu May 22, 2008 12:35 pm
- Forum: General discussion
- Topic: ZGE under WINE and games under Linux
- Replies: 7
- Views: 14147
ZGE under WINE and games under Linux
Actually, I have discovered a STRANGE behaviour under wine, but I was able to work on my project using the WINE layer 1.0-ReleaseCandidate on Ubuntu linux, and this is a big win for me :) The point is: when i want to add a new component, if I right click then choose "Add a new component" t...
- Wed May 21, 2008 7:42 pm
- Forum: General discussion
- Topic: Light !
- Replies: 2
- Views: 4705
you can do it by using shaders... But things can become quite difficult even if lightning should not be impossible...
http://www.lighthouse3d.com/opengl/glsl ... php?lights
however is better if you start reading it from the beginning xD
http://www.lighthouse3d.com/opengl/glsl ... php?lights
however is better if you start reading it from the beginning xD
- Tue May 20, 2008 9:40 pm
- Forum: General discussion
- Topic: 2 suggested modifications to the sites
- Replies: 2
- Views: 4113
- Tue May 20, 2008 9:37 pm
- Forum: Tips'n'Tricks
- Topic: Basic Maze
- Replies: 0
- Views: 5637
Basic Maze
I've managet to get a very simple maze created using a very simple text file, in which you must describe the allowed paths: example, if you get a 2-way cross:
|
-+-
|
or for a T-cross:
-T-
|
hope you enjoy
|
-+-
|
or for a T-cross:
-T-
|
hope you enjoy
- Sun May 18, 2008 9:59 pm
- Forum: General discussion
- Topic: asin and acos
- Replies: 4
- Views: 6436
- Sun May 18, 2008 9:16 pm
- Forum: Feature requests
- Topic: preprocessor
- Replies: 0
- Views: 5244
preprocessor
I would really like a Preprocessor feature like the #DEFINE directive in ansi-C. All is needed is a substitution of keywords with predefined strings BEFORE compiling so it should be not so much impossible. I would write it by myself if i knew Pascal. But i do know only C/C++ :( A preprocessor (might...
- Sun May 18, 2008 9:07 pm
- Forum: General discussion
- Topic: asin and acos
- Replies: 4
- Views: 6436
you have atan2: you have what you need
http://en.wikipedia.org/wiki/Inverse_tr ... alculation
read also the "Two argument variant of arctangent" snip.
However, a preprocessor feature would be GREAT!
Something like the ansi-C DEFINE would help
http://en.wikipedia.org/wiki/Inverse_tr ... alculation
read also the "Two argument variant of arctangent" snip.
However, a preprocessor feature would be GREAT!
Something like the ansi-C DEFINE would help
- Sat May 17, 2008 10:31 am
- Forum: Open activities
- Topic: Xbox 360, Ps3, Wii or other alternative builds
- Replies: 12
- Views: 33913
I think the point is that we are currently using a Delphi engine, which means Pascal Engine, and... uhm... I think that nothing like a delphi compiler exists for any console... Perhaps it might be possible make the games run under PS3: remember that PS3 is Linux-compatible and has OpenGL full suppor...
- Thu May 15, 2008 9:34 am
- Forum: General discussion
- Topic: Problem Compiling
- Replies: 1
- Views: 3246
Problem Compiling
Hi! I've just tried to compile ZGE designer under linux (I would like to have it working on the OS i usually use) but i got an error while importing the project under Lazarus (a IDE for Freepascal). It tells me that "the following units were not found: Windows, AXCtrls, CommonCtrl" Do you ...
- Wed May 14, 2008 6:47 pm
- Forum: General discussion
- Topic: question about MIDI
- Replies: 1
- Views: 3486
question about MIDI
I have 1 question regarding Midi: when I play an imported MIDI, what is known about timings? I need to know if notes are DeltaTimed, and if I can be sure that a certain note which should be played "3" seconds after the music has started will be played 3 seconds after the "start music ...
- Wed May 14, 2008 1:06 pm
- Forum: General discussion
- Topic: 2 suggested modifications to the sites
- Replies: 2
- Views: 4113
2 suggested modifications to the sites
I have a proposal of 2 little changes about the internet site and the forum. About the forum: can you add a link to www.zgameeditor.org? maybe in the title in the upper part of the page... I would find it usefull. Plus, can i translate the home page (as well as other pages) of the main site in Itali...
- Tue May 13, 2008 5:50 pm
- Forum: General discussion
- Topic: Making Bitmap Expression update every frame?
- Replies: 4
- Views: 7357
- Sun May 11, 2008 6:37 pm
- Forum: Your projects
- Topic: Synaesthete clone
- Replies: 1
- Views: 4822
Synaesthete clone
I'm gonna make a clone of a game and adding some kind of multiplayer. the original game is Synaesthete ( https://typo3.digipen.edu/index.php?id=986 )... I think it's wonderful but... Hey!! 206 MB!!!! I guess I can do something similar in 200 kb ;) This is the basic part: Press the correct key when n...
- Sun May 11, 2008 6:27 pm
- Forum: General discussion
- Topic: How to create a GUI?
- Replies: 3
- Views: 5367
- Fri May 09, 2008 11:00 pm
- Forum: General discussion
- Topic: How to create a GUI?
- Replies: 3
- Views: 5367
How to create a GUI?
I would like to create a GUI using, say, something like the image of a red cross for healt. How can i do it using not text but sprites or anything like that? They should remain in the same position while camera is moving... Plus, maybe i've found a little bug, i'll post it if i can reproduce it. Bye...