Search found 402 matches
- Mon Jul 14, 2008 4:07 pm
- Forum: Tips'n'Tricks
- Topic: Meta-balls from Implicit Sphears,. sorta' cool.
- Replies: 21
- Views: 50787
I have tried this now and it works, but sadly it seems to be too slow for realtime use. This is most likely because the implicit function is called so many times. The metaball-demos use a very simple function, compared to ZGE where the solution is very generic and every point is transformed through...
- Sat Jul 12, 2008 5:13 pm
- Forum: Tips'n'Tricks
- Topic: Meta-balls from Implicit Sphears,. sorta' cool.
- Replies: 21
- Views: 50787
- Fri Jul 11, 2008 10:15 pm
- Forum: ZGE Source Code
- Topic: ChangeResolution
- Replies: 8
- Views: 23253
But this would be easier to do if you do use the menu internally in the application! :) just start the app something like 320x240 windowed than change res after you have read one file :D and before the App enters in the first App.State! BTW: yep! Integer must be possible to access from within the ZE...
- Fri Jul 11, 2008 3:30 pm
- Forum: Tips'n'Tricks
- Topic: Meta-balls from Implicit Sphears,. sorta' cool.
- Replies: 21
- Views: 50787
actually if I'm not wrong the algorithm I've linked to before generates only ONE set of triangles, even if it is true that the triangles are not linked each other! I mean, that should not be wrong: do the triangle need to share vertexes? AFAIK it is not needed so you will get a single mesh that rese...
- Fri Jul 11, 2008 1:24 pm
- Forum: Tips'n'Tricks
- Topic: Meta-balls from Implicit Sphears,. sorta' cool.
- Replies: 21
- Views: 50787
Have you wrote the Implicit algorithm all by yourself? Because I'm sorry but it seems really obscure and redundant to me. I have understood what the code does but I feel there is just too much stuff. IMHO we should rebuild it almost from scratch, mainly for what regards the polygonizing process. I a...
- Fri Jul 11, 2008 8:55 am
- Forum: Tips'n'Tricks
- Topic: Meta-balls from Implicit Sphears,. sorta' cool.
- Replies: 21
- Views: 50787
Problem is: create a mesh; meshproducer: Mesh implicit -> implicit combine Try combining 2 spheres that does not touch. The result is that only one sphere is drawed. This is BAD :P because you can't just update one mesh for creating metaballs since you only get one sphere. The logic error in this is...
- Wed Jul 09, 2008 4:39 pm
- Forum: General discussion
- Topic: Questions for Ville
- Replies: 8
- Views: 8332
- Wed Jul 09, 2008 3:33 pm
- Forum: General discussion
- Topic: Questions for Ville
- Replies: 8
- Views: 8332
Perhaps it could be used for specialized editors in ZGE so that when you click on a Bitmap/Mesh a Buzz-type editor appears with possibilities to connect different producers: BitmapNoise -> BitmapExpression -> BitmapFromFile etc. But it is quite a lot of work because there are no standard gui-compon...
- Mon Jul 07, 2008 8:09 pm
- Forum: General discussion
- Topic: Questions for Ville
- Replies: 8
- Views: 8332
Questions for Ville
For what regarding the interface of the Editor, how much time would it take to build a modular system like this: http://www.artofillusion.org/scrshots/fullsize/texture.png I mean, only building the interface, not the code behind it for doing anything! The thing I'm referring to is only creating the ...
- Sat Jul 05, 2008 5:01 pm
- Forum: Feature requests
- Topic: Sound
- Replies: 24
- Views: 29289
- Sat Jul 05, 2008 4:59 pm
- Forum: Open activities
- Topic: Interesting Delphi codes!
- Replies: 1
- Views: 14850
Interesting Delphi codes!
I stumbled upon this: http://www.jansfreeware.com/jfdelphi.htm It's GOOD xD This is quite old code but there are plenty of usefull things: -A pico script interpreter/compiler (might be too much big) -A library of 89 bitmap functions <- this is gonna be useful 8) -TjanSAL, that might be a replacement...
- Fri Jul 04, 2008 9:47 pm
- Forum: ZGE Source Code
- Topic: Ratio
- Replies: 16
- Views: 41430
- Fri Jul 04, 2008 6:37 pm
- Forum: General discussion
- Topic: Be aware of timer! (similar to a bug)
- Replies: 0
- Views: 5084
Be aware of timer! (similar to a bug)
Suppose one of you wanted to use a timer for moving an object at a certain speed. JUST DON'T DO IT. The reason is: if you have a timer event let's say every 0.01 secs (means 100 times/sec) and you have the VSync turned on, the max FPS is 60. Actually, the timer seems to be called only once for every...
- Fri Jul 04, 2008 3:07 pm
- Forum: Your projects
- Topic: Gyro-PhyterNEO- Update w/ MOUSE aiming! Done 4 now,. .
- Replies: 20
- Views: 46168
really nice!!! Now what this game needs is rebinding the RMB to granade launcher... If only there was one :P You could easily add one: hold RMB to charge (one should see somewhere something like a charging bar) then release and the model is spawn with a certain speed. The granade should explode when...
- Thu Jul 03, 2008 1:48 pm
- Forum: General discussion
- Topic: Bug in RefreshComponent
- Replies: 4
- Views: 5247
OpenGL 3 does support Geometry shader, my graphic card does not :P Yes I am concerned with performance when making metaballs, so I will use vertex shaders for animating the entire thing, but my idea is: start with a rough mesh created or animated by ZExpressions, then make it looking better using ve...