Search found 1005 matches
- Fri Jan 11, 2013 2:11 pm
- Forum: Your projects
- Topic: Black Bullet Hell - android for now,. PC later perhaps.
- Replies: 11
- Views: 43374
My bad! It should look something like these images,. just wondering if doing the screen clear myself works on all devices,. I suspect it should, however I recall some issues using it on some PC vid-cards. There are some control instructions on the title screen; ( though you have to wait for them to ...
- Thu Jan 10, 2013 3:26 pm
- Forum: Your projects
- Topic: Black Bullet Hell - android for now,. PC later perhaps.
- Replies: 11
- Views: 43374
Black Bullet Hell - android for now,. PC later perhaps.
I am reworking by game Black Bullet Hell (old GM game) for android controls and updated visuals. I still have some glitch where the player sometimes jumps,. but it is playable. I would like to get some test reports about any issues with the rendering on different devices. I am using ClearScreenMode!...
- Sat Jan 05, 2013 3:26 pm
- Forum: Releases
- Topic: 3.0.0 beta (ZGE on Android)
- Replies: 266
- Views: 496751
I did a bit of looking around and indeed ES 2.0 seems to be the standard for all the nifty moble and compact devices,. I am wondering if you should fork the ZGE? Lock down the current features, and do a release 3.1 or 4 or whatever, and do a separate ES implementation? People seems to say that learn...
- Mon Dec 31, 2012 1:08 pm
- Forum: Releases
- Topic: 3.0.0 beta (ZGE on Android)
- Replies: 266
- Views: 496751
Also, the TexureWrapMode (mirror, clamp) functions do not work in ES. Is there another way to get those on Android? I have found both to be rather useful in various situations,. . Adding a second texture in a ZGE Material normally gives the ability to use a transparency mask on the texture,. I use t...
- Sat Dec 29, 2012 1:54 pm
- Forum: Extensions
- Topic: SunVox for ZGE
- Replies: 87
- Views: 242470
Hello! I'm not familiar with ZGameEditor. But as a guess - may be you need to load libOpenSLES.so before sunvox.so loading? I tested it in Pixilang, but Pixilang has all these libraries included by default (during Pixilang build). not much help,. . :( Do post if you think of anything new,. Otherwis...
- Fri Dec 28, 2012 3:17 pm
- Forum: Extensions
- Topic: SunVox for ZGE
- Replies: 87
- Views: 242470
I just posted on NightRadio's forum to see what he can tell us,. .
http://www.warmplace.ru/forum/viewtopic.php?f=3&t=2402
I attempted hacking around with it,. alas, to no avail.
and there was much sadness in the land,.
http://www.warmplace.ru/forum/viewtopic.php?f=3&t=2402
I attempted hacking around with it,. alas, to no avail.
and there was much sadness in the land,.

- Thu Dec 27, 2012 3:42 pm
- Forum: Off-topic
- Topic: good music for working,.
- Replies: 0
- Views: 16456
good music for working,.
musicforprogramming.net/
I am diggin' the first one I listened to, and d/ling 5 more. .
I am diggin' the first one I listened to, and d/ling 5 more. .

- Thu Dec 27, 2012 3:40 pm
- Forum: Extensions
- Topic: SunVox for ZGE
- Replies: 87
- Views: 242470
Android .so is now ready!
And there was much rejoicing,. . http://www.warmplace.ru/ 25th December 2012] [Site news : SunVox development] SunVox Dynamic Library for developers has been updated to v1.7.3. You can use this library to play SunVox songs in your Windows/Linux/OSX/Android applications. What is new: -added Android v...
- Wed Dec 26, 2012 6:16 pm
- Forum: General discussion
- Topic: Possible to use zgame as a plugin inside of Vegas, AE, FCP ?
- Replies: 7
- Views: 11004
- Sun Dec 23, 2012 9:37 pm
- Forum: Your projects
- Topic: Scary Robots (was Still Falling)
- Replies: 20
- Views: 57823
- Fri Dec 21, 2012 8:06 pm
- Forum: Your projects
- Topic: Scary Robots (was Still Falling)
- Replies: 20
- Views: 57823
- Wed Dec 19, 2012 11:52 am
- Forum: Your projects
- Topic: Scary Robots (was Still Falling)
- Replies: 20
- Views: 57823
I have posted some updates to my site,. now with 5 levels and an added beatBox feature,. see; http://iterationgames.com/scarry-robots ... to-demo-5/
- Sat Dec 08, 2012 2:39 pm
- Forum: Feature requests
- Topic: Skeletal animation support
- Replies: 3
- Views: 6990
- Sat Dec 08, 2012 1:47 pm
- Forum: General discussion
- Topic: OUYA and an oportunity for ZGameEditor
- Replies: 7
- Views: 10343
Yes sure, you CAN set up controllers on Android devices, and hook your device up to a TV, if it has an output or wifi video throw feature,. However this is not much of a practical solution. Hooking it all up each time you want to use it,. You still need to root your device before you get proper cont...
- Fri Dec 07, 2012 2:28 am
- Forum: General discussion
- Topic: What animated model formats supported ?
- Replies: 2
- Views: 5496
basically, zge just loads static 3ds files,. it is simple to do procedural animations on separate models though,. so you can bring in some complex meshes and animate them together using code and the built in animator components,. but something like full skeletal animations are not built in. animatio...