Search found 1005 matches
- Tue Dec 17, 2013 9:24 pm
- Forum: Your projects
- Topic: thisMachine - the jousty cave-mining game,.
- Replies: 7
- Views: 31460
thisMachine - the jousty cave-mining game,.
here we have a basic demo for thisMachine that I would like to get some test info. from,. just looking to know if/how well it runs on other peoples systems. It is running very well here on a 3.3GHz quad-core machine. WindowsOS only for now. This is a very-much-in-flux build of a game that is only ba...
- Mon Dec 16, 2013 3:10 pm
- Forum: Extensions
- Topic: Box2D for ZGE
- Replies: 35
- Views: 85638
- Thu Dec 12, 2013 3:58 pm
- Forum: Tips'n'Tricks
- Topic: Easing
- Replies: 6
- Views: 34023
- Thu Dec 12, 2013 3:25 pm
- Forum: Extensions
- Topic: Box2D for ZGE
- Replies: 35
- Views: 85638
I have not had time to look into the box2 implementation much yet, so I am just guessing,. ( someone hacked my site,. wrecked up my wordpress install :( it is always something,. . ) anyway, looking here; http://www.box2d.org/manual.html#_Toc258082970 there is a lot possible! Of course, just having c...
- Tue Dec 10, 2013 5:51 pm
- Forum: Tips'n'Tricks
- Topic: Easing
- Replies: 6
- Views: 34023
Very nice Kjell,. this will save me some time for sure! I had suggested these could be built in the animator component, in a little drop-down menu, quite a while back,. and I have ever since intended to build a library like this,. just never enough time. These have many uses,. procedural animation i...
- Mon Dec 09, 2013 11:54 pm
- Forum: Feature requests
- Topic: Dynamic light instances
- Replies: 3
- Views: 10699
Here is that post I was talking about,.
http://www.wholehog-games.com/devblog/2 ... a-2d-game/
I intend to make use of more interesting lighting/rendering as I keep making games,. . depending on the gameplay needs and ease of implementing,. lots of interesting bits in there.
http://www.wholehog-games.com/devblog/2 ... a-2d-game/
I intend to make use of more interesting lighting/rendering as I keep making games,. . depending on the gameplay needs and ease of implementing,. lots of interesting bits in there.
- Mon Dec 09, 2013 2:21 pm
- Forum: Feature requests
- Topic: Dynamic light instances
- Replies: 3
- Views: 10699
An interesting idea. I am using the GL lights dynamically in my current project,. by simply enabling and disabling a light and changing its position and color as needed. I just use an extra light for FX in short bursts, and this works very well. I am considering implementing a differed rendering set...
- Sat Dec 07, 2013 12:13 am
- Forum: Extensions
- Topic: Box2D for ZGE
- Replies: 35
- Views: 85638
SetLinearVelocity and SetAngularVelocity to get started,. or ApplyForce, ApplyImpulse, ApplyTorque,. not sure the difference,. I am just glancing at an API page,. . A way to get collision data back will be useful as well. So b2ContactListener looks like,. . I will need to mess with it a bit and lear...
- Thu Dec 05, 2013 2:03 pm
- Forum: Extensions
- Topic: Box2D for ZGE
- Replies: 35
- Views: 85638
That is curious, I was just wondering last night if anyone had advanced to Box2d any further,. and I was going to ask! Yes, I would be interested in using Box2d,. as it is slightly easier to work with than trying to limit our fully 3d physics option down to 2d. So, for many 2d and/or simple games, i...
- Tue Nov 26, 2013 4:35 pm
- Forum: Releases
- Topic: Beta release 3.1b
- Replies: 295
- Views: 440494
Hi guys, yup I am stalking around still,. My android build setup got messed up when my system drive got zapped in a thunderstorm,. I have yet to re-setup all that,. been working just on PC stuff since then. I will get back to Android dev. eventually,. the wallpaper stuff could be fun indeed,. thanks...
- Sun Oct 20, 2013 1:50 pm
- Forum: General discussion
- Topic: Particles against the wall
- Replies: 12
- Views: 14278
thanks
Nice example Kjell. I just wrote (hacked from net examples) a line-of-sight script for an AI using an array for the level data,. I will check your code and see if I can understand it,. perhaps incorporate it. I am building a game with a very simple destructible level stored in an array like this. I ...
- Sat May 25, 2013 3:36 pm
- Forum: ZGameEditor Visualizer
- Topic: Trying to make 3d logo rotate
- Replies: 6
- Views: 27271
Here is a basic script you can expand on. It has a simple spinning mesh, with a Parameter for the rotation speed, and a static rotation in the other axis. The rest of the Parameters are hooked up to set color and such. Enjoy. Oh, you don't even need to modify the script, you can simply use the; Sett...
- Mon May 13, 2013 4:52 pm
- Forum: General discussion
- Topic: Version Name and Version Number (Android) ??
- Replies: 3
- Views: 6948
- Mon May 13, 2013 2:45 pm
- Forum: General discussion
- Topic: Version Name and Version Number (Android) ??
- Replies: 3
- Views: 6948
Version Name and Version Number (Android) ??
When building a project for Android what are "Version Name" and "Version Number" ? I thought these where for version control of my app,. is that correct, or do they tell the OS what version is required??
Thanks.
Thanks.
- Wed May 08, 2013 1:27 pm
- Forum: Bug reports
- Topic: ZGESensor library stopped working
- Replies: 6
- Views: 9308