Search found 140 matches

by diki
Thu Jan 07, 2010 11:45 pm
Forum: Tips'n'Tricks
Topic: Matrix
Replies: 5
Views: 21971

i've been trying to expand this library to 4x4-matrices so it could be used for calculating homogenous coordinates; since i don't know math, that is quite the mental challenge for me (the implementation would not be too hard). i'm stuck at the following: while i can find & understand the multipl...
by diki
Wed Jan 06, 2010 1:08 am
Forum: Your projects
Topic: N-Back
Replies: 10
Views: 34400

That is indeed a cool concept for bending your mind! Never heard of it, either; thanks for sharing it! I second Kjell's suggestions; some feedback (if that is not considered distracting) and a more comfortable menu would be nice. If you like to, you can take the generic 'Button'-Model from my 'Citys...
by diki
Mon Jan 04, 2010 2:56 pm
Forum: General discussion
Topic: New look?
Replies: 2
Views: 5010

i think that it would definitely be cool to have a more icons available. i'm afraid that i'm rather picky in that regard though (being about to finish academic training in design sometimes does that ;)). i think that new icons would either have to mesh perfectly with the established ones, or redefin...
by diki
Fri Jan 01, 2010 2:40 pm
Forum: Off-topic
Topic: Happy New Year
Replies: 2
Views: 4387

Happy New Year

a happy new year to everyone! (i guess all time zones involved are on the same side of new year's eve by now)
i wish all of you a pleasantly productive start; let's see where this one takes us with ZGE :)
by diki
Fri Dec 18, 2009 12:33 am
Forum: Releases
Topic: Beta release 1.9.9b
Replies: 99
Views: 187843

sorry, i didn't read orel's post about it - setting the RenderTarget to a power-of-2 size helps tremendously! kjell's feedback example runs smoothly even with a canvas of 2048x2048px, jph's sonnenmörder looks fabulous. and now that this feature is being interesting, i'll have to allocate some time f...
by diki
Wed Dec 16, 2009 11:28 pm
Forum: Releases
Topic: Beta release 1.9.9b
Replies: 99
Views: 187843

i'd like to report that my laptop (intel t2600 1.67ghz w/ ati mobility radeon x1600) is running less than 1 frame per second on anything with FBOs involved. i've got no clue wether this is a problem of old hardware or ati, but i'll be glad to help in finding the bug - provided it is one - if it shou...
by diki
Tue Dec 15, 2009 12:23 am
Forum: Tips'n'Tricks
Topic: Geometry
Replies: 14
Views: 34818

Kjell wrote:my own collision libraries
ach, the envy!

;)
by diki
Tue Dec 15, 2009 12:19 am
Forum: Tips'n'Tricks
Topic: Bit
Replies: 1
Views: 4830

thanks for these!
by diki
Tue Dec 15, 2009 12:10 am
Forum: General discussion
Topic: Why ZGE rocks!
Replies: 2
Views: 5168

just adding my two cents: pro - Solid concept & implementation of the component tree. Although some things are tricky to understand, most of them feel consistent. - XML File Format. This rocks because you can: - Copy & Paste between different projects (massive timesaver, allows for 'librarie...
by diki
Sat Oct 24, 2009 10:20 pm
Forum: Tips'n'Tricks
Topic: Collection of usefull Trig. expressions.
Replies: 1
Views: 5291

since it was not immediately obvious to me, i guess i should chip this in for other newbies:

Code: Select all

// get a direction or an angle from a position
rotation = atan2( positionX, positionY )/( -2 * PI );
by diki
Sat Oct 24, 2009 1:09 am
Forum: Releases
Topic: ZGameEditor 1.9.8
Replies: 2
Views: 17759

congratulations on that! a nice set of features in this release :)
by diki
Fri Oct 23, 2009 2:10 pm
Forum: Your projects
Topic: Cityscape
Replies: 19
Views: 23914

hi, thanks for the comments - nevermind the hijack! :) the generator links are really inspiring! the problem of generation time is already apparent - i was a bit surprised to find that loading the pregenerated city was so much faster ... regarding design choices: i'll have to take some more time to ...
by diki
Mon Oct 19, 2009 11:26 am
Forum: Bug reports
Topic: disappearing imported texture
Replies: 12
Views: 12637

Yeah, I meant material. So why not with generated texture material? i think the ZBuffer property is the key: on the material that uses the imported texture it is set to off, while the material using the generated texture has it set to on. the texture itself has no influence on the ZBuffer setting o...
by diki
Sun Oct 18, 2009 8:37 pm
Forum: Bug reports
Topic: disappearing imported texture
Replies: 12
Views: 12637

hm, when i set the grapTest-material to use a generated texture, the crate still disappears. maybe what you did was to select a different material instead of assigning a different texture to grapTest?

by the way, is this in any way related to baseball? it looks a bit like a pitching hill :)
by diki
Sun Oct 18, 2009 7:01 pm
Forum: Bug reports
Topic: disappearing imported texture
Replies: 12
Views: 12637

i think it's because you disabled the ZBuffer for the grapTest material. if i enable it, the crate stays.