Search found 402 matches

by kattle87
Thu Nov 12, 2009 6:42 pm
Forum: Off-topic
Topic: Buying a new (cheap!) GPU -any opinions?
Replies: 6
Views: 6514

that GPU is almost identical to a nvidia GTS 250 that is my card (same processor but shrinked) and it's quite good. But is not the newest available. It can run Mirror's Edge @ 1650 x 1080 with details maxed and 2xAA with little framerates drop, but nothing major. It is not the cheapest deal you migh...
by kattle87
Thu Oct 08, 2009 11:13 pm
Forum: Releases
Topic: Beta release 1.9.8b
Replies: 89
Views: 110847

I suggest maxing @ 2048x2048... If I was erroneously to set 4096x4960 when generating some complicated bitmap... CTRL-ALT-CANC!!! :D do we really need to help the new user eating up all of his memory because they think that 4096^2 would be cool? I guess that since the editor should be newbie-safe, w...
by kattle87
Fri Oct 02, 2009 11:13 pm
Forum: General discussion
Topic: Wiki-front page redesign, ideas/suggestions please
Replies: 17
Views: 15840

we should get a exe demo in the front page, too.
Something something "I made this in 5 hours with ZGE" stuff... It might get people attention. Ideas about what kind of demo we might pull off?
by kattle87
Tue Sep 29, 2009 6:44 pm
Forum: Feature requests
Topic: Material settings for Texture2?
Replies: 16
Views: 15336

linux works on PS3 to a certain extent... and uses OpenGL ES ;)
That's the only feasible way for us to get something working on PS3 I guess... Provided that freepascal compiler works on PS3...
by kattle87
Tue Sep 29, 2009 5:45 pm
Forum: Feature requests
Topic: Material settings for Texture2?
Replies: 16
Views: 15336

:S don't speak about the pandora... it's still in production '-.- The nice thing is that one of my friends is the one that is going to resell the pandoras in Italy... he is waiting too, of course :roll: OpenGL ES could be good for PS3... but I have to admit that is the only one usefull situation I c...
by kattle87
Tue Sep 29, 2009 4:34 pm
Forum: General discussion
Topic: Upx release 3.04
Replies: 1
Views: 3472

looks like it's just bugfixes...
I am waiting for the release of wine 1.2 instead =)

They are gonna fix the but that prevents Delphi from installing! Since now I'm moving to linux my workplace, I might finally be able to run everything there ;)
by kattle87
Tue Sep 29, 2009 4:15 pm
Forum: Feature requests
Topic: Material settings for Texture2?
Replies: 16
Views: 15336

it is possible, but they ARE dropping it...
Expecially if we were going to move to OpenGL ES 2.0, it would be a pain to port that stuff without breaking compatibility! Those mad people completely removed the fixed pipeline... what the hell was wrong with that???? :(
by kattle87
Sat Sep 26, 2009 12:03 pm
Forum: Tips'n'Tricks
Topic: handling very many objects (Large Array)
Replies: 13
Views: 13860

Now I got what you meant... well, it's a nice way for doing it I must say! And yes it would be easier to cope with. Nice one Kjell ;)
by kattle87
Sat Sep 26, 2009 10:24 am
Forum: Feature requests
Topic: Debug variable
Replies: 1
Views: 3186

Debug variable

:idea: What if there was a boolean variable "App.Debug" that can be true only when application is running in preview and is always false in exes? I know, we can already use this by defining something similar in our projects but this looks more professional to me ;) What do you think about ...
by kattle87
Sat Sep 26, 2009 9:54 am
Forum: Tips'n'Tricks
Topic: handling very many objects (Large Array)
Replies: 13
Views: 13860

I second this idea of scanning little portions of the array every frame, so you end up removing ad creating models once every 2 or 3 seconds MAX... and this is not that bad, if you ask me!After that, we can use several "indexes arrays" like kjell suggested, maybe one for creation of models...
by kattle87
Tue Sep 22, 2009 12:21 pm
Forum: Releases
Topic: Beta release 1.9.8b
Replies: 89
Views: 110847

sorry for hijacking the thread, but yes! My degree is coming within hours :P So I will take a look at what we need next to do! Suggestions are welcome... I was also thinking about a greater project that involves us all, just to have something bigger to show to get more people into ZGE... Once the 1....
by kattle87
Thu Sep 17, 2009 2:40 pm
Forum: Your projects
Topic: In the Shadows - rogue-ish prototype (visibility engine)
Replies: 27
Views: 26744

I know a person that owns an 4xxx ATI card... and lives in Sweden.... Too bad it might be something like 4-hours car trip from your place :P Seriously speaking... Really AMAZING job JHP! you have to find someone to sell your games to!!! :D On a side note: I've rushed a little, but I've done all of m...
by kattle87
Thu Sep 10, 2009 7:27 am
Forum: Your projects
Topic: Introduction - Zarg / nStream
Replies: 8
Views: 11068

Welcome Lupo! It's always nice when someone found this little (and amazing, IMHO) project. Yes, we are trying to use JPH as the main advertisement for ZGE. I am one of the "collaborators" of the ZGE... As you might already know, the CEO here is Ville and in some way we try to contribute hi...
by kattle87
Wed Aug 26, 2009 7:17 am
Forum: Tips'n'Tricks
Topic: Time-Step Limiter
Replies: 5
Views: 5825

Agreed! We do need something like this I think ;)
Because for some games, it can be really useful to set a limit, to prevent missing collisions, and stuff.
by kattle87
Mon Aug 24, 2009 10:39 pm
Forum: General discussion
Topic: minimum XP setup to run ZGE games?
Replies: 5
Views: 6027

You mean THAT Everyday Shooter? The one sold on PS3 store?

Wow...