Search found 402 matches

by kattle87
Thu Mar 18, 2010 3:54 pm
Forum: General discussion
Topic: a question of anti-aliasing?
Replies: 2
Views: 5289

Application Managed should just mean "let the application decide what antialiasing it should use".
I have no idea about how to implement antialiasing in ZGE but it might be some kind of doable thing if it was only to be a read-only property set at startup.
by kattle87
Wed Mar 17, 2010 10:32 pm
Forum: ZGE Source Code
Topic: More bitmap-producers
Replies: 35
Views: 79723

:roll: This isn't easy enough? int W = 16<<Bitmap.Width; int H = 16<<Bitmap.Height; K Why should I not be able to just use CurrentBitmap? I mean, suppose that i copy and paste several time the component, or need to rename it. This is just more elegant. Sure it is not really needed, but you know... ...
by kattle87
Wed Mar 17, 2010 8:26 pm
Forum: Feature requests
Topic: Maybe we can get better implicit meshes
Replies: 5
Views: 7400

I have a proposal of changing the code for the implicit mesh generation algorithm. I know that marching cubes algorithm needs a giant lookup tables, but since we do now have the zeroing of unused code, the increase would be noticed only if someone used the implicit generator, am I right? I'm asking ...
by kattle87
Wed Mar 17, 2010 7:55 pm
Forum: ZGE Source Code
Topic: More bitmap-producers
Replies: 35
Views: 79723

That would be quite easy to fix if you can prove a good example on when it is needed, as any features of ZGE require :) A BitmapExpression might want to know how many pixels are in an image for behaving in a size-independant way. And I will tell you more: you can already access the main bitmap heig...
by kattle87
Wed Mar 17, 2010 7:01 pm
Forum: ZGE Source Code
Topic: More bitmap-producers
Replies: 35
Views: 79723

Hi Kattle, glad to see you here. Im curious what you are saying about tileable in 3d? Not sure if the perlin noise will tile in 3D. This is usefull for example if you need to set some texture repeating over time (very unlikely, but you might still use this in real time at low resolutions, the algor...
by kattle87
Tue Mar 16, 2010 11:28 pm
Forum: ZGE Source Code
Topic: More bitmap-producers
Replies: 35
Views: 79723

maybe you could cite your paper in your source next time :P Once I understood at least what every subfunction was supposed to do, it was kind of easy to get this (BTW: not still really sure about this gonna tile in 3D but I see no reason for it not to work). I wasted a good two days trying to figure...
by kattle87
Tue Mar 16, 2010 7:03 pm
Forum: ZGE Source Code
Topic: More bitmap-producers
Replies: 35
Views: 79723

Hi guys: I was thinking about getting a full-featured and tileable perlin noise bitmap component, just to get back programming with a simple task. This actually requires understanding of how perlin noise implemented in ZGE works... Ville, can I ask your sources from that hell of an algorithm you use...
by kattle87
Tue Mar 16, 2010 5:46 pm
Forum: Feature requests
Topic: DepthSorted
Replies: 3
Views: 5400

You are right, those structures are usually way better for handling 3D spaces, but implementing those might take a lot of space and time. On the other side the QuickSort can be used in any generic sorting operation, and I think we already have something that needs a sort. Quicksort is sligthtly bigg...
by kattle87
Tue Mar 16, 2010 1:02 pm
Forum: Feature requests
Topic: DepthSorted
Replies: 3
Views: 5400

as far as you know, is there anything in openGL that makes this automatically? Otherwise we should go with a fast sorting algorythm (I can code a quicksort... I guess I should code this anyway...)
by kattle87
Mon Mar 08, 2010 10:51 am
Forum: Your projects
Topic: N-Back
Replies: 10
Views: 34019

tested under Ubuntu 10.04 "Can't remember the name" Alpha 3 (I am ahead of times) and it works flawlessly after you "chmod 777 LTNB" EG: no need to rename libs. For anyone going to try this remember that for execute the file you can double click on it, but FIRST make it executabl...
by kattle87
Sun Feb 21, 2010 2:35 pm
Forum: Releases
Topic: Beta release 1.9.9b
Replies: 99
Views: 186898

nice then! The reason I asked is that now I own a nokia N900... I was going to get the pandora but that was just in huge delay so I got a N900 instead. This little thing has got a full linux with openGL 2.0ES and really powerful processor (same cortex A8 platform) and I really wanted to attempt a po...
by kattle87
Sat Feb 20, 2010 5:39 pm
Forum: Releases
Topic: Beta release 1.9.9b
Replies: 99
Views: 186898

uhm... I've been away for a while...
And when I came back I found so much new stuff....

However I guess that's the end of ZGE on linux... Am I wrong?
by kattle87
Wed Feb 03, 2010 5:28 pm
Forum: Feature requests
Topic: comma-character as valid floating point
Replies: 3
Views: 5535

it'm more a matter of standard rather then effort... We could change that for sure, but....
Dunno... Ville, any opinion? A fast way to implement it is auto substitution of "," with ".", but do we want ZGE to look more like Visual basic rather than any other serious RAID? :D
by kattle87
Tue Feb 02, 2010 11:49 pm
Forum: General discussion
Topic: ZGE three years old!
Replies: 5
Views: 7125

oh God that IS amazing :D

Happy birthday ZGE! I'll be back sooner or later...
by kattle87
Sat Nov 21, 2009 11:35 pm
Forum: Releases
Topic: Beta release 1.9.9b
Replies: 99
Views: 186898

Oh, no! :D Now I have to find some time to spend on ZGE again :D

AMAZING one Ville! =)