Search found 2281 matches
- Fri Apr 22, 2022 11:25 am
- Forum: General discussion
- Topic: ZGE on Mac
- Replies: 38
- Views: 156823
Re: ZGE on Mac
Posted alpha5 in first post. News: - Keypress and mouse now works in preview. - Toolbar button sizes adjusted - Hide malplaced tab-button on preview panel - Order of vector properties was wrong in property editor. - Import png and jpeg bitmaps now work. Also when using drag/drop from Finder. - Tile ...
- Thu Apr 07, 2022 2:41 pm
- Forum: General discussion
- Topic: ZGE on Mac
- Replies: 38
- Views: 156823
Re: ZGE on Mac
Posted alpha4 in first post. News: - The OpenGL view is no longer in a detached window. There were huge problem with this, I hope it works now. - Search/replace in xml editor now works. - Right-click menu in xml editor shows correctly. - Drag/drop in tree does not copy unless ctrl is pressed. - Spri...
- Thu Apr 07, 2022 7:38 am
- Forum: General discussion
- Topic: ZGE on Mac
- Replies: 38
- Views: 156823
Re: ZGE on Mac
It would at least make it much easier to port to Linux, yes . But I would need help with the details since I currently do not have a Linux environment configured.
- Fri Apr 01, 2022 8:08 pm
- Forum: General discussion
- Topic: ZGE on Mac
- Replies: 38
- Views: 156823
Re: ZGE on Mac
Struggling a bit with how to avoid the detached OpenGL windows. There seems to be a problem with LCL, OpenGL and sharing contexts between views. No new alpha this week but trying again next week!
- Wed Mar 23, 2022 10:18 am
- Forum: General discussion
- Topic: ZGE on Mac
- Replies: 38
- Views: 156823
Re: ZGE on Mac
Alpha 3 on top: When generating binary then ZGE will create an application bundle for your project. This is required for an application to receive keypresses. So if your project is named "test.zgeproj" then it will create the application bundle "test.app". This can be started in ...
- Fri Mar 18, 2022 2:26 pm
- Forum: General discussion
- Topic: ZGE on Mac
- Replies: 38
- Views: 156823
Re: ZGE on Mac
New alpha on top:
- Fixed possible file corruption when saving projects with binary properties (such as BitmapFromFile)
- F9 now works to build and launch project
Still no keyboard support though, hope to fix that soon.
- Fixed possible file corruption when saving projects with binary properties (such as BitmapFromFile)
- F9 now works to build and launch project
Still no keyboard support though, hope to fix that soon.
- Thu Mar 17, 2022 9:24 pm
- Forum: General discussion
- Topic: ZGE on Mac
- Replies: 38
- Views: 156823
Re: ZGE on Mac
It looks like it has problems saving the settings file. This does not happen here. Maybe try moving the application to Application folder or to desktop and see if it makes a difference.
- Thu Mar 17, 2022 4:39 pm
- Forum: General discussion
- Topic: ZGE on Mac
- Replies: 38
- Views: 156823
Re: ZGE on Mac
Yes I can open and run it! I was able to load CleanseCube and run it both from ZGE and make a build. Some warnings were popping up in the process but I guess it's nothing unexpected (although one of the errors did sound a bit scary, warning me that I might end up with corrupt data). I did take scre...
- Thu Mar 17, 2022 2:07 pm
- Forum: General discussion
- Topic: ZGE on Mac
- Replies: 38
- Views: 156823
Re: ZGE on Mac
Here is first alpha build. I'm posting this mostly to see if rrTea can open it at all :) Note: - This is very early and most things do not yet work. - This is a Intel build so if using on M1 Mac then it requires Rosetta 2 to be installed. - You may need to enable running applications downloaded from...
- Thu Mar 17, 2022 11:58 am
- Forum: General discussion
- Topic: Irregular sprite overlapping area
- Replies: 4
- Views: 8199
Re: Irregular sprite overlapping area
I agree, very cool example!
- Mon Mar 14, 2022 2:58 pm
- Forum: Bug reports
- Topic: AudioMixer resets when loading the project
- Replies: 9
- Views: 12566
- Thu Mar 10, 2022 3:07 pm
- Forum: Bug reports
- Topic: AudioMixer resets when loading the project
- Replies: 9
- Views: 12566
- Wed Mar 09, 2022 12:33 pm
- Forum: General discussion
- Topic: ZGE on Mac
- Replies: 38
- Views: 156823
ZGE on Mac
Edit: the latest alpha build is attached here. ---- I'm looking at making the ZGE editor available on Mac. Previously only the runtime engine works on Mac but this is an attempt at making the whole editor working. The main problem with porting the editor is that it depends on the Delphi VCL which is...
- Mon Mar 07, 2022 3:24 pm
- Forum: Bug reports
- Topic: AudioMixer resets when loading the project
- Replies: 9
- Views: 12566
Re: AudioMixer resets when loading the project
So far it seems to be two separate problems: - Channel 0 and 1 active and volume are set to default values by the designer. This seems to override settings in zgeproj files. - Assigning audiomixer properties in expressions fails with player.bin that is built with Freepascal in 64-bit build. I'll con...
- Sun Mar 06, 2022 1:03 pm
- Forum: Bug reports
- Topic: AudioMixer resets when loading the project
- Replies: 9
- Views: 12566
Re: AudioMixer resets when loading the project
AudioMixer is treated specially in the engine so there is a possibility something got wrong in the transition to 64-bit. I'll investigate.