Search found 122 matches
- Thu Feb 22, 2024 4:52 am
- Forum: Your projects
- Topic: New game: The Eternal Return
- Replies: 3
- Views: 3605
Re: New game: The Eternal Return
Thanks, I'm glad you could appreciate it I'm working on other games in Z game editor, some that I've been working on for a few years now, but it just takes ages to finish things. This was a spontaneous act of creation, it took a total of 3 and a half weeks to make.
- Tue Feb 20, 2024 10:08 am
- Forum: Your projects
- Topic: New game: The Eternal Return
- Replies: 3
- Views: 3605
New game: The Eternal Return
Hello, I just released my first game made with Z game editor, called "The Eternal Return" https://www.revengeofthesunfish.com/eternal.gif It can be downloaded from my website: https://www.revengeofthesunfish.com/gamesarc.html This is an interactive "Journey", also it contains som...
- Tue Oct 10, 2023 1:56 am
- Forum: General discussion
- Topic: A way to set GL fog color?
- Replies: 4
- Views: 31142
Re: A way to set GL fog color?
Many thanks Kjell.
- Mon Oct 09, 2023 8:12 am
- Forum: General discussion
- Topic: A way to set GL fog color?
- Replies: 4
- Views: 31142
Re: A way to set GL fog color?
Hi, To answer your question, I was defining glFogfv(GL_FOG_COLOR, fogcolor); inside the Opengl32 library. It was giving me an Invalid primary error message, however when I imported the built in Opengl library as you suggested, and then defined the function it worked. Turns out I was using a deprecia...
- Sun Oct 08, 2023 11:06 pm
- Forum: General discussion
- Topic: A way to set GL fog color?
- Replies: 4
- Views: 31142
A way to set GL fog color?
Hello, I was wondering if anyone knows a way to set the GL fog color? I'd like to make a game where the fogcolor is blue or maybe white. I have tried a number of different ways but, all came up with various error messages, Defining the function glfogfv(Gl_fog_color,fogcolor); I get an unknown functi...
- Wed Jul 05, 2023 10:59 am
- Forum: General discussion
- Topic: Question regarding simple animators and model states.
- Replies: 2
- Views: 19196
Re: Question regarding simple animators and model states.
I hadn't noticed that component until now. I just implemented it (in on start of the model state) and yes it works in the situation I described.
Thank you for answering my question.
Thank you for answering my question.
- Wed Jul 05, 2023 5:52 am
- Forum: General discussion
- Topic: Sound volume based on distance
- Replies: 4
- Views: 19083
Re: Sound volume based on distance
Many thanks for the update!!
- Wed Jul 05, 2023 5:52 am
- Forum: General discussion
- Topic: Question regarding simple animators and model states.
- Replies: 2
- Views: 19196
Question regarding simple animators and model states.
Hi, I'm working on a game in Z game editor and I've run into a small problem which I'm not sure how to solve. I have a model that loads a model state when it is spawned. On the "On render" it runs a simple animator. Repeat count is set to 0. The animation works fine, the first time the mod...
- Tue May 09, 2023 9:17 am
- Forum: General discussion
- Topic: Making a model rotate to face another.
- Replies: 4
- Views: 9405
Re: Making a model rotate to face another.
Thanks for your explanations. This actually makes sense to me now.
- Tue May 09, 2023 9:15 am
- Forum: General discussion
- Topic: Sound volume based on distance
- Replies: 4
- Views: 19083
Re: Sound volume based on distance
Thanks again.
Yes, this is almost exactly what I was looking for, although, I notice that the sound ceases entirely when the player is directly over the top of the source of the sound. Is that because it's clipping a value of 1?
Yes, this is almost exactly what I was looking for, although, I notice that the sound ceases entirely when the player is directly over the top of the source of the sound. Is that because it's clipping a value of 1?
- Tue May 09, 2023 9:12 am
- Forum: General discussion
- Topic: Dynamic terrain
- Replies: 6
- Views: 42156
Re: Dynamic terrain
Once again thanks for the example Kjell. This will probably suffice for what I had in mind, if I can figure out a few additional parameters. The sort of game engine I had in mind was something akin to Kings field 2 on the PSX, or Tale of the sun, also on the PSX. In both these games you can traverse...
- Mon May 08, 2023 7:34 am
- Forum: General discussion
- Topic: Making a model rotate to face another.
- Replies: 4
- Views: 9405
Re: Making a model rotate to face another.
Thanks alot Kjell! This has helped me alot! :D I've been reading over the code you posted so I can understand it. Why is float integer of A2 divided by PI times 0.5? Why not just divide it by PI, to get 360 degrees. Why is the 0.5 necessary on the end? also here: float a = a2-a1; if(a > 0.5)a--; els...
- Mon May 08, 2023 7:24 am
- Forum: General discussion
- Topic: Dynamic terrain
- Replies: 6
- Views: 42156
Re: Dynamic terrain
That's fair enough, considering the amount of code and assistance he's already most graciously provided. Also it does create an incentive to try to figure out a solution myself. I did do a few forum searches for "terrain", and I'll continue to read what has already been posted. Testing pre...
- Sun May 07, 2023 7:23 am
- Forum: General discussion
- Topic: Dynamic terrain
- Replies: 6
- Views: 42156
Dynamic terrain
Hi I am interested in making an fps (in terms of the games perspective, there may be no actual shooting involved) in this hypothetical fps the ground that the player traverses is of variable height and somewhat dynamic. It seems easy enough to create, a doom style game in Z game editor, where all th...
- Sun May 07, 2023 7:12 am
- Forum: General discussion
- Topic: Sound volume based on distance
- Replies: 4
- Views: 19083
Sound volume based on distance
Hi. I wanted to find a way to code Sound effects so that the volume of a sound is louder the closer one is to the object which is emitting the sound. I am using .ogg as the primary sound format. Lets say for example a cricket is chirping in the game, and we wanted the sound to be audible as the play...